by Cam » Sat Aug 04, 2012 9:05 am
If you think She-Hulk provokes questions, you should have seen the emails back and forth about Dr Strange.
Ultimately, we shoot for playability and fun while adapting the character as closely as possible to their representation in the comics on which they're based. Civil War-era She-Hulk is more or less like this, for example. It's been interesting because on occasion we consider making them more inclusive of older or newer versions, but we shouldn't do that - these aren't iconic, but era-specific. On the other hand, many of the characters work just fine as they are in any era, so it's not nearly as big a deal.
One I'm working on developing right now is Psylocke, from the Civil War: X-Men supplement. She's been through all kinds of changes over the years. The version we're using is the non-telepath, "my teke can shatter mountains" version from after House of M but right before she disappeared to join the Exiles. It's late-era Claremont Betsy, not Remender's X-Force Betsy. That said, I think they're close enough that you could probably run Uncanny X-Force with her, you'd just have to switch out a couple of things.
Datafile creation is both an art AND a science. I like when it's a little more art, though.
Cheers,
Cam
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