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She-Hulk missing Invulnerable and Immunity?

She-Hulk missing Invulnerable and Immunity?

Postby Doc Hydrogen » Fri Aug 03, 2012 3:18 pm

Reading up on She-Hulk for a game I noticed that every description of her includes mention of her being nearly invulnerable, immune to diseases, and regenerates to some degree, yet none of these prominent SFX are listed on her datafile (Invulnerable, Immunity, or Second Wind / Healing Factor). Was this an oversight, or something that needs errata? I'm not that familiar with her role in Civil War, but I don't remember her losing those bits for the Event.
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Re: She-Hulk missing Invulnerable and Immunity?

Postby Cam » Fri Aug 03, 2012 6:42 pm

She doesn't need Invulnerability (Luke Cage doesn't have it, for example - quite often, the Durability is plenty), and she has a ton of Stamina. Might have been a good idea to give her Immunity, though. And I'd be fine with her adding Healing Factor. She's really supposed to be an all-around heavy-hitter, kind of in the same class as the Thing. She needs a lot to match her cousin.

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Re: She-Hulk missing Invulnerable and Immunity?

Postby Gorion1928 » Fri Aug 03, 2012 6:57 pm

I cannot for the life of me recall any time when she really healed up in a scene rather than over longer form, so I'd not toss in a healing factor. Immunity yeah.

Alternative suggestion- It has been an astoundingly rare event, but she has twice been known to completely lose it like the rampaging Hulk. I slipped it onto her sheet as a Watcher character in my game that if she stresses herself out using Lose Yourself we switch over to Rampaging Hulk rules from the freebie pdf and Lose Yourself becomes a healing factor. That's more something for my game though. One of my players s playing Hercules and has bonded with her in the early adventuring. Gotta be ready to add in some angst if need be! I'm still not sure how to model the fact that the same thing can be induced with someone blasting her with gamma radiation if that came up, but whatever. We're not even past Stamford yet, the Civil War has all sorts of time to let me work this out.
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Re: She-Hulk missing Invulnerable and Immunity?

Postby Doc Hydrogen » Fri Aug 03, 2012 11:16 pm

Cam wrote:She doesn't need Invulnerability (Luke Cage doesn't have it, for example - quite often, the Durability is plenty), and she has a ton of Stamina. Might have been a good idea to give her Immunity, though. And I'd be fine with her adding Healing Factor. She's really supposed to be an all-around heavy-hitter, kind of in the same class as the Thing. She needs a lot to match her cousin.

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Cam


Right. There's a lot of room between her and Bruce, which is good. I guess I'm just trying to figure out why some get the Invilnerable SFX when others don't when both are described as nearly-invulnerable. Thing for example has it, but She-Hulk doesn't. I'm not a fanboy for either, so please don't read that as an argument about X is better than Y or whatever. Just trying to understand the decision for giving it to one but not the other, when they're both described that way.
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Re: She-Hulk missing Invulnerable and Immunity?

Postby Cam » Sat Aug 04, 2012 9:05 am

If you think She-Hulk provokes questions, you should have seen the emails back and forth about Dr Strange.

Ultimately, we shoot for playability and fun while adapting the character as closely as possible to their representation in the comics on which they're based. Civil War-era She-Hulk is more or less like this, for example. It's been interesting because on occasion we consider making them more inclusive of older or newer versions, but we shouldn't do that - these aren't iconic, but era-specific. On the other hand, many of the characters work just fine as they are in any era, so it's not nearly as big a deal.

One I'm working on developing right now is Psylocke, from the Civil War: X-Men supplement. She's been through all kinds of changes over the years. The version we're using is the non-telepath, "my teke can shatter mountains" version from after House of M but right before she disappeared to join the Exiles. It's late-era Claremont Betsy, not Remender's X-Force Betsy. That said, I think they're close enough that you could probably run Uncanny X-Force with her, you'd just have to switch out a couple of things.

Datafile creation is both an art AND a science. I like when it's a little more art, though.

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Re: She-Hulk missing Invulnerable and Immunity?

Postby MrFixit75 » Sun Aug 05, 2012 10:29 am

I did find it interesting which datafiles did not have the Invulnerable SFX for the character: She-Hulk (as mentioned in this thread), Hercules, Wonder Man, Sub-Mariner.

Yet Doc Samson does.

I have to wonder if part of the decision-making has to do what characters are considered to have the potential for more "staying power" in a physical brawl. In that regard, I would expect characters like the Thing and Colossus (even Doc Samson) to stand up better, even if in Doc Samson's case, the offensive output doesn't match up.

Hercules seemed a curious omission, but the more I think about it, it's this difference that helps separate him from Thor, who is undoubtedly top-tier. Not to mention, Hercules's offensive output is incredibly impressive. The guy can double his d12 repeatedly without the expenditure of PP.

Overall, I suspect the designers did an excellent job in most cases determining how these characters would play out, rather than simply considering die scores as objective ratings.

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