Supplanter wrote:MidnightBlue wrote:On a side note: I find it disturbing that the word "narrative" has become a negative thing for some. That's probably because after having played, run, playtested and disigned/tinkered with a TON of RPGs, MHR's narrative-first approach to roleplaying is what has pushed it up to one of my favorite RPG systems of all time.
I think you mean me here.
True, you have been the most vocal(?)...visual(?)...about getting replies to your posts that use the term "narrative" and "narrative-first" as the dirty words of the community.
Supplanter wrote:If you put a gun to my head and made me declare my single favorite RPG ever,...
That WOULD be tough to do wouldn't it? Soooooo many games....so many interests...just too little time.
Supplanter wrote:So I don't have a problem with narrative games, or narrative as a gaming value. I just have some issues with the terms "narrative" and "narrative-first" as they tend to be used in the discourse of this forum.
Jim
Well...I can't speak to others' usages, but I generally mean that while the game does have mechancis, the mechanics have to run through a narrative filter in MHR.
In a lot of games, the rules are the rules...mechanics are hard and fast and solid and rules lawyers are the masters of those realms. While roleplaying can and definitely does still happen in those games (many of which I'm a long time player, GM and fan of), the story elements and narrative support the mechanics. If a mechanic says you can or can't do something, then that's what happens and the story and narrative has to bend around it.
I don't see MHR that way...I see it as the opposite of those systems.
MHR has rules (as all games need), but first you come up with a narrative. If no one calls BS on that narrative, then dice pools are made and tossed and outcomes decided upon. But no matter what the rules say you MIGHT be capable of doing or not doing, you have to filter those rules through the narrative first.
In other words, I consider MHR to be a Narrative-First game. The rules are great, but they have to take a backseat if the table deems that the narrative overules those mechanics.
It's been a long day, I'm more than a little stressed out and very, very tired. That may not make a lot of sense.
If not, throw some questions/observations my way and I'll see if I can explain this mess going around in my head a little better.
