Spatula wrote:Well, I'm glad it (kinda) worked out. But honestly, I don't see how any of what you're saying is intrinsic to MHR. If you were playing some flavor of D&D, would you coup de grace fallen PCs every chance you get? If not, why are you holding back?
The reality of GMing is, the GM is almost always "holding back," because the GM always has the ability to say, "rocks fall, everyone dies."
Well the thing is, "rocks fall, everyone dies" is DM fiat, not a D&D encounter. It has nothing to do with how the game works.
But now that you mention it, the D&D analogy actually works really well to illustrate what I'm talking about.
In D&D, the
system defines what an appropriate encounter is for the heroes, and that
system is balanced so that the heroes have a good shot at success against that appropriate encounter.
In MHRPG, the
system doesn't define what an appropriate action scene is for the heroes, and the
Watcher balances things in play so that the heroes have a good shot at success against whatever the
Watcher deems an appropriate action scene.
Isn't that a pretty clear difference?
Incidentally, I've played D&D before, and villains using
coup de grace on fallen PCs every chance they get usually ensures that the villains get killed. Taking some action other than a
coup de grace usually isn't passing up an opportunity or pulling a punch - most of the time, that
coup de grace simply doesn't make sense within the narrative or mechanics to do. In medeival warfare, you waited until the fight was over before you went around sticking bodies with your sword.
