by Spatula » Sat Aug 18, 2012 2:48 pm
by figurefour » Sat Aug 18, 2012 3:58 pm
KnightErrantJR wrote:On the other hand, I can see where a player could get frustrated, especially if the bad guy didn't just knock them around and pose a threat, but actually took them out. I guess the best thing I can say about the whole situation is that you, as a Watcher, need to be able to read the frustration level of the players, and figure out when they are "fun frustrated" or when they are "upset frustrated."
by RQShades » Sat Aug 18, 2012 7:23 pm
Spatula wrote:Well, I'm glad it (kinda) worked out. But honestly, I don't see how any of what you're saying is intrinsic to MHR. If you were playing some flavor of D&D, would you coup de grace fallen PCs every chance you get? If not, why are you holding back?
The reality of GMing is, the GM is almost always "holding back," because the GM always has the ability to say, "rocks fall, everyone dies."
by Mailer33 » Sat Aug 18, 2012 9:01 pm
by basspunk66 » Sat Aug 18, 2012 10:01 pm
Mailer33 wrote: Otherwise, go watch a movie where the pacing is scripted to make sure the pacing is perfect and the good guy always wins.
by Sobran » Sun Aug 19, 2012 12:12 am
by alai » Sun Aug 19, 2012 12:44 am
basspunk66 wrote:As a matter of fact, had it simply been done later in the fight, it would have been awesome. Pacing IS required in a NARRATIVE driven game, since you are telling a story. No one cares about a movie when the climax is five minutes in.
by Uziel » Sun Aug 19, 2012 8:25 pm
Mailer33 wrote:I'm surprised at the way everyone dog piled on the original poster. Well, here is my opinion. You did nothing wrong. Sounds like a fun session, and I think the reaction counter with the grappling hook was cool. I would have done the same thing and I have about 8 successful sessions under my belt so far.
Sometimes a player gets the crap kicked out of them--that's what these games are about. Otherwise, go watch a movie where the pacing is scripted to make sure the pacing is perfect and the good guy always wins.
D you get to step up counter reaction dice because of exceptional
Success? I've always assumed you can not.
by Mailer33 » Thu Aug 23, 2012 8:43 pm
by Mailer33 » Thu Aug 23, 2012 9:15 pm