by Spatula » Fri Aug 17, 2012 7:19 pm
by basspunk66 » Fri Aug 17, 2012 7:38 pm
Spatula wrote:RQShades wrote:The player controlling Beast hadn't been present the week before, so he missed the Sentinel fight. During the Sentinel fight, Beast had been played by a guest player and entered last night's session with 1 or 2 PP (one of which was used by the returning player to create a Tech Resource from a harvested Sentinel grappling line launcher).
Just a note: PP reset back to 1 at the start of each session unless you spend XP (OM13 & OM109).
Personally, I think the player is being a bit childish about this. But given that, you're not going to convince him with logic because his reaction is purely emotional. IMO you're better off telling him that you understand that it sucks that he had to sit out the whole session and apologize for it, whether you think you did something wrong or not. Everything clicked as far as the story and the rules went, but at the end of the day it wasn't fun for him. And he's there to have fun, presumably.
The rest of the group could have tried to help him get back in the fight, too, and it sounds like they didn't.
by RQShades » Fri Aug 17, 2012 8:00 pm
Doc Hydrogen wrote:Yes, the heroes are supposed to win, but it's a pointless and boring victory if there's no challenge involved. Without a sense of tension, or wondering if the villains will win, there's no point to a given action scene. Making the players feel cool is great, but there's no reason to waste time with dice if you're just narrating a foregone conclusion for the sake of pumping up the players sense of their own power.
by kirezemog » Fri Aug 17, 2012 10:12 pm
RQShades wrote:He basically felt as though it was an overreaction on my part to use up so many resources all at once on the reaction, particularly considering that he was "only trying to put a d8 complication on Juggernaut."
by KnightErrantJR » Fri Aug 17, 2012 10:38 pm
by siebharinn » Fri Aug 17, 2012 11:20 pm
KnightErrantJR wrote:Last night I definitely slammed my players around a bit when they ran into Graviton.
by Spatula » Sat Aug 18, 2012 12:56 pm
RQShades wrote:What I'm starting to understand is that apparently a big part of my job as Watcher is to finesse the story in such a way that the characters don't realize that I'm passing up opportunities to defeat them.
I AM NOT OPPOSED TO THIS.
I simply didn't understand that it was going to be an important element of the game going into things.
by RQShades » Sat Aug 18, 2012 2:26 pm
Spatula wrote:Well, I don't think it is an important element to the game. I think it's an important element to being an exceptionally good GM.
To clarify what I'm getting at, and to kind of back up what KnightErrantJR was saying, I don't think that this is a system issue. It's a group issue. If I was the Beast's player, I would have been fine with what happened because it totally made sense and I don't mind taking setbacks (assuming I'm not feeling personally targeted by the GM or anything). But your player did have an issue with it. That's who he is, or who he was at that moment anyway. Someone else could have just as easily been able to see the situation from your perspective.
One of the trickiest aspects of GMing, IMO, is managing the different play expectations of the people in the group.
by Uziel » Sat Aug 18, 2012 2:43 pm