EldritchFire wrote:Those last two limits are horridly strict. If you've been attacked by an energy attack, you still need to spend a PP to use a power? Eek.
This is a very valid point. I was trying to stick very closely with the OP's strict parameters, but that does suck in play. Some version of Mystrich's solution would likely be better:
Mystrich wrote:Energy Dependant: Begin the scene with Energy Blast/(all except Resistance) shut down and gain 1 PP*. Instead of stunting, when activating Energy Absorption, you may turn these powers on.
In fact, with a version of the above, the simplest solution is probably just two power sets that affect each other.
Power Sets:
ENERGY ABSORPTIONEnhanced Durability d8SFX: "I can Absorb it..." On a successful reaction against an energy attack, convert your opponent’s effect die into an Energy Redirection stunt or step back any Physical Stress by the effect die. Spend 1 PP to use this stunt if your opponent’s action succeeds.
Limit: Energy Dependent. Energy Absorption can only be used when reacting to an energy attack.
ENERGY REDIRECTIONEnergy Blast d8, Enhanced Durability d8, Enhance Strength d8, Enhanced Speed d8SFX: "I can Redirect it..." On a reaction against a energy attack, inflict physical Stress with your effect die at no PP cost or spend a PP to step it up by +1.
Limit: Energy Activation. Shutdown Energy Redirection and earn 1 PP. Recover when you use your Energy Absorption power set.
I am pretty sure this is better than what I did before in just about every way, especially since the actual ability to absorb energy should not really shut down.