I feel like the game supports combat well. There's lots of mobility, attacks, defenses, a rock/paper/scissors thing going on among your options, support for a variety of roles, etc.
Several of the powers also have non-combat applications. Sense can find clues, Teleport can get you to a birthday party on time, and flight is great for getting dates. Etc.
Most of that stuff is either focused on action scenes with conflict or is hand waved. As far as the mechanics are concerned, those uses are kind of secondary to their use in a combat/action scene.
So how about powers whose primary use is outside of combat/action? I'm definitely not talking about, "Oh, you could just make a resource for that," or the like, because that's stuff you do on top of powers. I mean powers that you write down in a Power Set that are modified by SFX that are primarily intended for other stuff.
I'm about to run out the door, so I'm having trouble thinking of the perfect example. So maybe, I don't know, a Sense power where you're good at noticing every little object and detail in a room. The primary use of it is investigation, where your Sherlock type guy finds all the clues with ease.
What sorts of non-combat/non-action powers have you thought up for your games? Feel free to include things like the above where it's just a variant application of another power.
