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Marvel Universe Handbooks, Future Plans, Etc.

Re: Marvel Universe Handbooks, Future Plans, Etc.

Postby Supplanter » Fri May 04, 2012 7:18 pm

Cam wrote:...there are good reasons for the multiple dice from a set = –1 step per additional die. I like the resource choices this forces on some characters, and I don't think the "two power traits from any set" pays as much attention to the fact that many power sets DON'T have multiple power traits that would work well together in a single action or reaction.

Now, I'm not one to tell you how to play (other than by writing the game the way it's written) but I'm interested in seeing how bending rules leads to emergent behavior or unexpected consequences, too.


I swear to you I do get this. :)

There's a cost to it. It's even why I prefer to play heroes with Versatile rather than Multipower. And actually, I haven't taken the "two free traits" step as Watcher myself yet. I run a very RAW little campaign, for all my brave talk of tweaking this and hacking that. :) But I think that cost is potentially less than the esthetic cost of having Spider-Man work his web-shooters into every action. Which really does bother me, because I like that in the stories, Spider-Man is often doing a thing that doesn't involve webbing, and Captain America doesn't always use his shield etc. and I want that in my games. And not because someone's used a Shutdown either, but just because of the rhythm and flow of the action.

Of course, the other option - besides the null option of just keeping on with the actual game rules - is "only one free trait per roll" . . .


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Re: Marvel Universe Handbooks, Future Plans, Etc.

Postby Mouse » Fri May 04, 2012 9:46 pm

Cam wrote:I'm interested in seeing how bending rules leads to emergent behavior or unexpected consequences, too.

From one session, mental powers are harder to stack than physical ones. So physical based characters tend to throw around an extra die more easily, both on action and reaction. This means that mental conflicts are a little more swingy.
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Re: Marvel Universe Handbooks, Future Plans, Etc.

Postby Cam » Fri May 04, 2012 10:18 pm

A tweak I've mentioned before that would be useful to try out is that if you choose not to use a power from a Power Set, you can instead grab a d4 + PP. So, Spider-Man could use that instead of one of his web shooter powers, and Cap could use it instead of his shield.

Cheers,
Cam
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Re: Marvel Universe Handbooks, Future Plans, Etc.

Postby Duck Call Lass » Fri May 04, 2012 11:23 pm

Cam wrote:A tweak I've mentioned before that would be useful to try out is that if you choose not to use a power from a Power Set, you can instead grab a d4 + PP. So, Spider-Man could use that instead of one of his web shooter powers, and Cap could use it instead of his shield.

Cheers,
Cam


I'm not sure I'd like how that would play out with "Limit: Shutdown a POWER SET power and gain 1 PP." It would seem to make such a limit pointless?
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Re: Marvel Universe Handbooks, Future Plans, Etc.

Postby Cam » Sat May 05, 2012 6:16 am

Right. The problem with changes is obviously seeing how it affects the other mechanics in the process.

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Cam
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Re: Marvel Universe Handbooks, Future Plans, Etc.

Postby salsa » Sat May 05, 2012 10:59 am

Cam wrote:Right. The problem with changes is obviously seeing how it affects the other mechanics in the process.

Cheers,
Cam


And for such a new system, any attempt to improve the mechanics are subject to trial and error.
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