Cam wrote:...there are good reasons for the multiple dice from a set = –1 step per additional die. I like the resource choices this forces on some characters, and I don't think the "two power traits from any set" pays as much attention to the fact that many power sets DON'T have multiple power traits that would work well together in a single action or reaction.
Now, I'm not one to tell you how to play (other than by writing the game the way it's written) but I'm interested in seeing how bending rules leads to emergent behavior or unexpected consequences, too.
I swear to you I do get this.
There's a cost to it. It's even why I prefer to play heroes with Versatile rather than Multipower. And actually, I haven't taken the "two free traits" step as Watcher myself yet. I run a very RAW little campaign, for all my brave talk of tweaking this and hacking that. But I think that cost is potentially less than the esthetic cost of having Spider-Man work his web-shooters into every action. Which really does bother me, because I like that in the stories, Spider-Man is often doing a thing that doesn't involve webbing, and Captain America doesn't always use his shield etc. and I want that in my games. And not because someone's used a Shutdown either, but just because of the rhythm and flow of the action.
Of course, the other option - besides the null option of just keeping on with the actual game rules - is "only one free trait per roll" . . .