by Cam » Thu May 10, 2012 4:41 pm
by Doc_Nova » Thu May 10, 2012 4:45 pm
by Supplanter » Thu May 10, 2012 4:51 pm
Cam wrote:Interestingly, it was Dave and Phil, two of my assistant developers, who brought the whole scene distinction issue to me because THEY had problems with scene distinctions not getting used.
by Battlechimp » Thu May 10, 2012 5:32 pm
Doc_Nova wrote:Personally, I would rather see, as has been mentioned, scene distinctions turned into something more like a narratively appropriate asset/complication.
by Duck Call Lass » Thu May 10, 2012 5:58 pm
Supplanter wrote:With the "One scene plus one personal, one at D8 and one at D4 every roll," the trade-off goes away completely. I just AM getting a D8, a D4 AND a PP every roll, for all practical purposes. And because it's one more die to gloss, it makes scene and personal distinctions LESS vivid at painting the narrative picture rather than more, if anything.
by Supplanter » Thu May 10, 2012 8:59 pm
MidnightBlue wrote:It just seems to me that it is a perfectly legitimate choice for the player/Watcher to decide whether to use Scene Distinctions or not.
Am I mistaken on this?
by Supplanter » Thu May 10, 2012 9:05 pm
chaosnet wrote:I like the idea of Scene Distinctions, however they are only a narrative tool to me.
by chaosnet » Thu May 10, 2012 9:20 pm
by Duck Call Lass » Thu May 10, 2012 11:20 pm
Supplanter wrote:Cool. However! Remember when you posted about Rad Guy's player always doing the same Stunt? With this rule in place, he's got a reason to mix it up a little. He's rewarded for meaningfully incorporating the Scene Distinction when Stunting. And Scene Distinctions change from scene to scene! Which means that, to the extent he wants the higher die, he'll change up his Stunts too. Everyone at the table gets more variety out of Rad Guy. Rad Guy gets a D10. Everybody wins and all shall have prizes!
by konate » Fri May 11, 2012 6:30 pm