So some background. I am a heavily traditionalist player/GM. So when I heard about this game being made with Cortex, I was admittedly pretty skeptical. Then I got pointed to a 'sell me' thread on another forum, and sadly the examples used were of no help. Too broad or abstract for my little piecemeal approach. I don't want 10 actions resolved in a single roll, I want them broken down. Because that's how I work.
However, being a superhero junkie and seeing that core book was a measly 20 bucks, full colour glossy, 200+ pg perfect bound book, I scrounged up the pennies and bought it. I read through it, although didn't really grasp much of it. I mean, I got the basic idea, but really, it didn't grab me.
But being friends with a local game store clerk (I am blessed to have a really friendly store) we chatted, I gave him the examples, he nodded and tried to explain his point of view, but then pointed out that he was going to run a game of it on the following Saturday (As he always runs a new game every first Sat of the month, baring conventions and family.) Being intrigued, I decided to show up, calling dibs on Wolverine (he's Canadian, and so am I. And let's face it who doesn't want to be Wolverine at least once in their life, right?)
So Saturday rolls around and we get two other players. I get my pick of Wolvie, a friend and fellow DM for the 4e Encounters group picks out Spiderman (Which he was awesome with) and the last guy, sad he couldn't get Wolvie, picked out Iron Fist. And we set out to play!
And let me tell ya, it was a BLAST! See, the Watcher (as I'll call him) was a traditional GM too, running 3rd/Pathfinder and 4e D&D, so he broke down the situations into manageable chunks for us. And it really worked. Now admittedly, Spiderman and I were the Marvel 'know-it-alls', which I hope wasn't too bad, but it all worked. Even picking out the dice for what I needed to do felt 'natural'. It didn't break the flow of the game in anyway, despite my fearing it would.
If I had issues with it was that there were no 'hard caps' for character abilities, just general guidelines, and if you read comics, you know that both Marvel and DC list the definite abilities that their heroes have.
Batman and Captain America are peak human, so they can't chuck buses, ever. And Spidey is strong, but he'll never be able to lift anything close to 50 tonnes, without cosmic powers. These are listed in a 'bible' which every writer must consult if they have questions about a certain character. That aside, though? Awesome, awesome, game. Still not confident to run it, and definitely never making a character (Even with the random character generator so kindly offered here.) But damn if I don't want to play more of it.
Great game, and thanks for proving my fears wrong.
