• In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
  • Most users ever online was 56 on Mon Aug 27, 2012 12:14 pm
  • Users browsing this forum: No registered users and 1 guest

Welcome Anonymous !

MWP Forums
 

Margaret Weis Productions, Ltd.

General Discussion

Most Satisfying MHR Moments

Re: Most Satisfying MHR Moments

Postby Dunlaing » Thu May 24, 2012 6:45 pm

As a player, it had to be playing Iceman and, after being stuck above ground while everyone else was getting to fight Wendigos and racists, the sentinels all finally woke up and, in one big area effect action, I spent a bunch of plot points and caused d12+ complications on fifteen sentinels all by myself, then ice-slid myself and the Madrox duplicate I was with down to everyone else just in time for us to be there when the big explosion went off. And the duplicate that was the only witness to my spectacular feat was blown up in the explosion. :)

As a watcher, it would have to be having my players' characters sent through time by Kang's minions. One ended up in a movie theater in 1984 Manhattan, one ended up in a Virginia town surrounded by people in colonial garb, one ended up in a jungle next to a T. Rex, and one ended up in a big fallout shelter filled with hideous mutants. The good part was revealing to them that they were actually *all* in 1984. One in Manhattan, one in Colonial Williamsburg, one in the Savage Land, and one in the Morlocks' tunnel.
Dunlaing
d8
 
Posts: 184
Joined: Wed Mar 28, 2012 5:31 am

Re: Most Satisfying MHR Moments

Postby MidnightBlue » Thu May 24, 2012 7:09 pm

konate wrote:As Watcher, persuing Spidey with two raptors.

Spidey decided to swing around and over a branch to come up behind one of the raptors, kicking it into the raptor in front of it (they were going to sandwich Spidey), only to have the missing third raptor come out of the jungle from the side to tear into Spidey and cut his swing line.

I was sure to use their "Smarter Than They Look Distinction". :D
Attachments
clevergirl_fullpic_artwork.jpg
clevergirl_fullpic_artwork.jpg (35.4 KiB) Viewed 216 times
User avatar
MidnightBlue
d12
 
Posts: 1270
Joined: Wed Mar 28, 2012 1:18 pm
Location: Independence, MO

Re: Most Satisfying MHR Moments

Postby cassius335 » Sat May 26, 2012 8:03 am

pksullivan wrote:The guy playing Invisible Woman was kind enough to set me up with a force field arena (D12 asset) that trapped Scorpion in with me. Scorpion went next and attacked Thing. I narrated Thing as standing there to take the hit and replying with a roundhouse smash. Mechanically: spent a plot point to roll Godlike Strength D12 and Godlike Durability D12; opted to use Haymaker (double Godlike Strength D12 for an action then add the second-highest rolling die to the Doom Pool); used that Force Field Arena D12 die; it was a buddy situation for D10; it was most definitely Clobberin' Time (D8); and Thing is a combat expert (D8). End result: 4D12, 1D10, 2D8. I rolled 1 opportunity no a D12, moved a max-rolled D8 to the Doom Pool, used a D12 (11) and a D10 (7) for a total of 18, kept a D12 effect die, and spent a second plot point to inflict stress. Scorpion came away with a measly 11.

It was glorious.


Can I raise a question here? The description of Haymaker says "Double Godlike Strength for one action, then add second highest die from that action to the Doom Pool".

"From that action" suggests to me the die is added to the Doom Pool after the action, not before determining total. Or am I understanding it wrong?
cassius335
d6
 
Posts: 60
Joined: Thu May 24, 2012 6:50 am

Re: Most Satisfying MHR Moments

Postby Lindharin » Sat May 26, 2012 8:59 am

That's how I interpret it too. It gets moved to the doom pool after the action is resolved, so it can be used for the total or effect during the action. Not sure which is right, but that was how I read it.
Lindharin
d6
 
Posts: 94
Joined: Mon Apr 30, 2012 7:15 pm

Re: Most Satisfying MHR Moments

Postby Sith Lady Jynx » Sat May 26, 2012 10:04 pm

Saddly, i have yet to play MHR tho have gone thru the book numberous times as well as the pdf files. Even more enjoyable, followed some play-by-post sessions that seem super-spectacular.

Moreover the die results that opened this thread reminded me of my first roll ever in West End Games "Star Wars". 14 d6, from doubling the total dice through the use of a force point, landed as 1. For a grand total of 14. From that point it was concluded for that session "the force" was not "with me".
Sith Lady Jynx
d4
 
Posts: 8
Joined: Thu May 03, 2012 1:24 am

Previous

Return to General Discussion

User Menu

Login