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Thor & Wrecking Crew - DLC Discussion

Re: Thor & Wrecking Crew - DLC Discussion

Postby Rune » Thu May 24, 2012 10:47 am

Cam wrote:Yes, you move Thor's effect die into the doom pool. However, you may also want to spend 1 PP to use your effect die against your opponent, which would at least require you to have a die that's worth throwing at him. Clever Thor players will simply ensure they get a good reaction total and leave their weakest die (d4, for instance) as the effect die, in order to drop that into the doom pool when they use Anti-Force. It's still a doom die, even if it's a little opportunity-increasing one.

Cheers,
Cam


Thanks for answering this Cam. Just a quick follow up; if you pick a D4 for effect when using Thor's "Anti-Force", can the oppositions effect die step your D4 back to "nothing" if it's a bigger die (D6 or bigger), and would that invalidate the use of "Anti-Force" or would it mean that "nothing" is added to the Doom Pool?

In addition I had not though about the fact that you could use a plot point as well, to also use your own effect die against your opponent. Sure that die go into the DP, but the chance to hit a opponent with both his own and your effect dice are very powerful.

In my example above you could end up giving the Wrecker D12 physical stress as well as a D10 "Shocked & Stunned" complication. That is badass!
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Re: Thor & Wrecking Crew - DLC Discussion

Postby Cam » Thu May 24, 2012 11:04 am

If your effect die is stepped back to nothing, then step up the lowest die in the doom pool by +1.

It's not clear in the rulebook on OM49, but your reaction effect die, if you spend a PP to use it against the acting character, DOES get stepped back if the action effect die is larger. This in some way helps to mitigate the issue of "but you just nailed me and I couldn't stop it" feeling some people have had.

Cheers,
Cam
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Re: Thor & Wrecking Crew - DLC Discussion

Postby MidnightBlue » Thu May 24, 2012 11:08 am

Cam wrote:It's not clear in the rulebook on OM49, but your reaction effect die, if you spend a PP to use it against the acting character, DOES get stepped back if the action effect die is larger. This in some way helps to mitigate the issue of "but you just nailed me and I couldn't stop it" feeling some people have had.

Cheers,
Cam



That is great to know!

I'm running a demo for a friend and I think I botched that. I'll go back and clarify!

Thanks!

:)
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Re: Thor & Wrecking Crew - DLC Discussion

Postby Rune » Thu May 24, 2012 11:34 am

Cam wrote:If your effect die is stepped back to nothing, then step up the lowest die in the doom pool by +1.

It's not clear in the rulebook on OM49, but your reaction effect die, if you spend a PP to use it against the acting character, DOES get stepped back if the action effect die is larger. This in some way helps to mitigate the issue of "but you just nailed me and I couldn't stop it" feeling some people have had.

Cheers,
Cam


Thanks again Cam!

I guess this works the same way when Beast grabs a D4 (as it has been confirmed that the DP can contain D4's) from the DP with "Oh My Stars and Garters!"? As there is no way to step back a D4, the lowest die in the DP that is not a D4 is stepped back?

Is there any official thread, post or document that collects rules errata and clarification?
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Re: Thor & Wrecking Crew - DLC Discussion

Postby EldritchFire » Thu May 24, 2012 1:18 pm

Rune wrote:
Cam wrote:If your effect die is stepped back to nothing, then step up the lowest die in the doom pool by +1.

It's not clear in the rulebook on OM49, but your reaction effect die, if you spend a PP to use it against the acting character, DOES get stepped back if the action effect die is larger. This in some way helps to mitigate the issue of "but you just nailed me and I couldn't stop it" feeling some people have had.

Cheers,
Cam


Thanks again Cam!

I guess this works the same way when Beast grabs a D4 (as it has been confirmed that the DP can contain D4's) from the DP with "Oh My Stars and Garters!"? As there is no way to step back a D4, the lowest die in the DP that is not a D4 is stepped back?

Is there any official thread, post or document that collects rules errata and clarification?


OM06, "Stepping back a d4 removes the die altogether."

This is also the section that tells you that if you need to step up a die that's already a d12 you instead step up then next highest die. So Wolverine can quickly screw the party over if he uses berserk too much!

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Re: Thor & Wrecking Crew - DLC Discussion

Postby Rune » Thu May 24, 2012 1:47 pm

EldritchFire wrote:
OM06, "Stepping back a d4 removes the die altogether."

This is also the section that tells you that if you need to step up a die that's already a d12 you instead step up then next highest die. So Wolverine can quickly screw the party over if he uses berserk too much!

-EF


So this means that if you step back a D4 you remove it, unless you play Thor and use the "Anti-Force" SFX. Then your "stepped-back" D4 effect die means that you have to step up the lowest die in the Doom Pool instead (according to Cam).

So if Beast picks up a D4 from the DP using "Stars and Garters" that D4 is simply removed (by being stepped back into "nothingness") after the action, right?

Or does this work like Cam stated the "Anti-Force" SFX would work if Thors reaction D4 was stepped back by the opposing action effect die. Namely that the smallest die in the DP is stepped up instead to pay for using the power.

The reason I feel the need for asking again and again is that if we are to apply the rule you quoted from OM06, to "Anti-Force" the effect D4 would simply disappear if stepped down by the opposing effect die. Yet Cam tells us to apply a different rule here, a rule that can not be read out from the Thor datafile.

It seems there are a lot of permutations here that I don't really understand.
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Re: Thor & Wrecking Crew - DLC Discussion

Postby Reinhardt75 » Fri May 25, 2012 11:31 pm

Someone gave an example of doing a roll using Thor's d6 weather ability along with his hammer's d12 weather supremacy...

When I looked through the datafile I was thinking that when you have the same power in multiple power sets, it might mean that you couldn't combine them...it would just mean you could use the power in just the other set if one was denied you.

Kind of like, if Thor with his d12 strength put on iron man's armor which gave him a d10 strength...I don't know that punching something would take d12+d10.

How do other folks see that?
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Re: Thor & Wrecking Crew - DLC Discussion

Postby EldritchFire » Sat May 26, 2012 4:44 am

Reinhardt75 wrote:Someone gave an example of doing a roll using Thor's d6 weather ability along with his hammer's d12 weather supremacy...

When I looked through the datafile I was thinking that when you have the same power in multiple power sets, it might mean that you couldn't combine them...it would just mean you could use the power in just the other set if one was denied you.

Kind of like, if Thor with his d12 strength put on iron man's armor which gave him a d10 strength...I don't know that punching something would take d12+d10.

How do other folks see that?


You get one free die from each power set, so why not? It's just like when Cap rolls his Enhanced Durability with his shield's Godlike Durability. They're coming from different sources. His limited knowledge (d6) helps shape the raw power of the hammer (d12) a bit.

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Re: Thor & Wrecking Crew - DLC Discussion

Postby MidnightBlue » Sat May 26, 2012 7:42 am

Reinhardt75 wrote:Someone gave an example of doing a roll using Thor's d6 weather ability along with his hammer's d12 weather supremacy...

When I looked through the datafile I was thinking that when you have the same power in multiple power sets, it might mean that you couldn't combine them...it would just mean you could use the power in just the other set if one was denied you.

Kind of like, if Thor with his d12 strength put on iron man's armor which gave him a d10 strength...I don't know that punching something would take d12+d10.

How do other folks see that?



Actually, I think this is just another great way to show a character that is VERY good at something in particular. It isn't anything new either.

We've got Distinctions and Specialties that can represent similar concepts or being drawn from the same inspiration.

For example:

Distinction: Expert Marksmen

Power Set: Trained by Hawkeye
Power Trait: Archery D8

Specialty: Combat Master.


If this character picks up a bow and shoots, he's likely rolling a 1D10 & 2D8 that all represent the use of archery.

Would you think this character could only pick one of those dice?

I don't see the doubled-up traits in different power sets any differently. It's just a way to express that this guy is REALLY good at something. But it can also show that there are separate ways that this character might become less good at something.

With Thor...if he loses access to Mjolnir, he's down to just his minor, natural abilities with weather control. Not even on Storm's level. But WITH Mjolnir, he is sort of shown as being a little bit better than her with weather control as a trait (D12+D6 vs D12). He IS the God of Thunder after all.

Anyway...that's how I see it.
Last edited by MidnightBlue on Sun May 27, 2012 10:18 am, edited 1 time in total.
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Re: Thor & Wrecking Crew - DLC Discussion

Postby Reinhardt75 » Sat May 26, 2012 8:09 am

ok, I can certainly accept that. I think for some reason I am looking for reasons to restrict the die use in a second power set (going back to the much debated multiple power sets threads) and so the above rationale hit me.

I will have to cogitate on that one a bit to decide which way I want to swing it when my game starts.
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