• In total there are 3 users online :: 1 registered, 0 hidden and 2 guests (based on users active over the past 5 minutes)
  • Most users ever online was 56 on Mon Aug 27, 2012 12:14 pm
  • Users browsing this forum: Google [Bot] and 2 guests

Welcome Anonymous !

MWP Forums
 

Margaret Weis Productions, Ltd.

General Discussion

Scenes, sequels, and transition scenes

Scenes, sequels, and transition scenes

Postby kipling » Wed May 23, 2012 6:03 pm

I was listening to the Vigilance Press podcast and they were discussing transition scenes. Since an action scene can be about an emotional conflict--they were discussing Black Widow and Loki and that's all I'll say about that lest I stray into spoiler territory. Anyway, they were talking about transition scenes when I suddenly realized that they were sequels, in Jack Bickham's terminology.

Aside for explanation, except for the two of you who are nodding knowingly. Sequels (according to Dwight Swain and Bickham's definition) are the beats or scenelets or scenes you need to absorb and reflect on what just happened in the action scene. Jim Butcher explains it better: http://jimbutcher.livejournal.com/2880.html

I like the idea because it makes stories more of an emergent property of the game, rather like Keith Johnstone's "rules" for narrative improvisation.

Anyway, I thought it was neat. Now if I can just find some time and people to play...
kipling
d6
 
Posts: 55
Joined: Sat May 19, 2012 11:44 am

Return to General Discussion

User Menu

Login