Johnny Awesome wrote:I wasn't talking about Black Widow and Wolverine in a Player vs. Player way. I was more worried about Player A (Human Torch) feeling outclassed (ie. dice envy) by Player B (Wolverine) in most combat situations.
To me, the whole who-should-get-what-specialty and other traits is entirely subjective so I'm not going to argue either side of this point.
I could see an argument for giving every character that puts on the spandex Combat Expert. I could also see restricting it to characters with formal training in combat. Either way, it's subjective.
But the quote above, I definitely see that as a valid concern for any good Watcher. Looking out for the fun of your players...good on you for that.
However, maybe instead of looking at it as a concern, maybe you should use it as a tool.
I've ran games where I had a hard time getting creative responses from my players... getting them to give me anything more than, "I swing again."
If a player feels that he's not getting enough of the spotlight, based on dice pools or otherwise, then ask him/her, "Okay, then tell me how you'd change this problem."
In the end, it's the player's character...encourage him/her to get creative with that character.
As many have stated, the narrative makes ALL the difference.
I've said it before, I'll keep on saying it, I don't care how many dice you can potentially put into a dice pool. If you can't narrate HOW you are doing it, then you DON'T get the dice.
You can help in that way as Watcher too. If you feel that your Wolvie player is getting more screen time than the Human Torch, then start planning for the Human Torch. Throw in some flying enemies that HT has to deal with and other obstacles like that.
And as Spatula said...if you disagree with a representation of a datafile, talk with your table and just change it. You have that power.
I do caution you though. The more things you just add to a datafile, the less creative a player might be with what he already had.
Good luck with your game!