I've been looking at playing the Human Torch in a game, and he seems to have nice dice pools.
One die for affiliation, on average say a D8.
He's got three D10 powers; fit any two together with Multipower for a 2D8. For example, throwing and shaping a flame blast, or flying and shaping his flame trail.
Add a distinction or specialty for another D8:
Hot Headed Hero - dive into action without thinking, attack someone who attacked him or otherwise made him mad.
Never Grows Up - define an attack as prank-like, say a hot foot.
Tech Expert - melt the bad guy's equipment
Cosmic Expert - vs. anything alien or extradimensional.
So that's a 4D8 pool; the two highest should be a reasonable roll, one D8 for effect, and he can afford to lose one with a roll of 1.
He can also add area effect; roll 4D8 + 2D6, and get three enemies with D8 or at least D6 effects.
There's a wide variety of possible effects: physical stress (burned, or just passed out from the heat), emotional stress (scare them with fire), complications (fire cage, hot foot), attacks on powers (melt equipment, localized burns), assets (flame double), etc.
And when he really needs to pull out the stops, there's the nova flame.