• In total there are 3 users online :: 0 registered, 0 hidden and 3 guests (based on users active over the past 5 minutes)
  • Most users ever online was 56 on Mon Aug 27, 2012 12:14 pm
  • Users browsing this forum: No registered users and 3 guests

Welcome Anonymous !

MWP Forums
 

Margaret Weis Productions, Ltd.

General Discussion

Playing canon characters versus home-made

Re: Playing canon characters versus home-made

Postby AccidentalRob » Wed Jun 13, 2012 8:37 am

Clackey – I'm doing the same thing. A non-Marvel setting with ordinary folk who have developed abilities. For specialties we just chose them at D6, meaning "regular training", so they're not experts. Not yet. They'll have a chance to justify higher dice through spending experience and using those specialties in the game.

I have no problem with coming up with specific, custom specialties for players. I have no problem with the players coming up with them themselves, either – it's just one further level of investment they have in the character.

Perhaps even through RP they can add more specialties. If a hero spends time in-game hacking into computer systems, you could add the specialty of Tech (Networks) D6 as an introductory specialty.
User avatar
AccidentalRob
d6
 
Posts: 40
Joined: Thu May 31, 2012 11:58 am

Re: Playing canon characters versus home-made

Postby pksullivan » Wed Jun 13, 2012 6:11 pm

My campaign has four players, each with a custom character. We are playing in our own version of Marvel's universe but drifting from canon quite a bit. Canon heroes will make appearances but for now the emphasis is on shaping the universe as our own heroes rather than running through Marvel history as established characters.
http://www.pksullivan.com: Aspiring game designer
User avatar
pksullivan
d10
 
Posts: 492
Joined: Tue Mar 27, 2012 8:43 am

Re: Playing canon characters versus home-made

Postby Reinhardt75 » Wed Jun 13, 2012 7:06 pm

In our game we are playing cannon, mostly.

It is a twisted marvel universe with the cannon characters having slightly different backgrounds to provide a more grayscale than 4-color feel.

Our Daredevil was a product of a super soldier program who lost his sight when he planted explosives to destroy the project base of the group that had "turned" him.

Another player is running a character who is the child of Cyclops and Emma Frost, come back from the future. He is basically using the Emma Frost data file but as a guy and tweaking the milestones.

Someone else is using Cloak...though he got his powers through study with the arcane and a bargain with a demonic entity bound into the cloak.

Other folks are basically using their heroes as is.

I am tweaking some of the marvel characters who are NPC's as well...in our universe, Stephen Fury (a mash up of Nick Fury and Dr. Strange) is the director of shield as well as the (soon to be former) sorcerer supreme protecting the earth.
-Reinhardt

"The bigger they are, the more pieces they make!" -Wolverine
User avatar
Reinhardt75
d6
 
Posts: 116
Joined: Mon Apr 30, 2012 9:51 pm

Re: Playing canon characters versus home-made

Postby tjburns42 » Wed Jun 13, 2012 8:47 pm

I'm both continuing a campaign that's been in some version of utilized since 1991 and using Breakout to add in new players to my version of the Marvel Universe. (Long story short: heroes are SHIELD Super-Agents in the standard Marvel Universe, dealing with major threats.) So we've been desperately converting old characters into the new format the past few weeks.
tjburns42
d6
 
Posts: 40
Joined: Sun Jun 10, 2012 7:57 pm

Previous

Return to General Discussion

User Menu

Login