The Bank Job: A 1-Act 3 Scene Mini-Event

Postby EldritchFire » Thu Jun 07, 2012 5:41 pm

Ok, so I'm doing an intro adventure for two friends, one is most likely playing Thor, the other playing Hageto, a home-made character.

It's a 1-act mini-event with three scenes.

The first scene is when the heroes arrive at the bank. I'm going to have a 2d8 mob of mercs, along with a minor character who's a super. I'm thinking energy absorption, nothing too fancy. I also want to have them worry about the hostages. Still thinking about how best to do that mechanically.

The second scene is going to be a chase through the town, chasing another minor character with short-ranged teleportation powers. The chase itself is just going to be a backdrop to the fight, so I'm not really worried about doing "chase mechanics."

The third scene is a showdown with the big bad. The bank robbery was to steal a mystic talisman that the big bad wanted. With it, he gains a pretty cool power set, one of which is a d12 so Thor can call him a wuss!

Here is a pic of my current mindmap.

Thoughts, advice, criticism, etc welcome!

-EF
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Postby MidnightBlue » Thu Jun 07, 2012 5:51 pm

Very cool!

I must admit...as a bit of a graphics/computer visuals noob, I'm a little too enamored with the look and layout to offer any constructive criticisms.

I'm pretty much restricted to what I can pull off with my apprentice MS Paint skills.

:oops:

Many of you guys and gals are (embarrassing me) encouraging me to update my skills in creating visual aids.

I may be bugging some of you before long as I work on an MHR demo for Free RPG Day (6/16/12).
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Postby EldritchFire » Thu Jun 07, 2012 6:56 pm

MidnightBlue wrote:Very cool!

I must admit...as a bit of a graphics/computer visuals noob, I'm a little too enamored with the look and layout to offer any constructive criticisms.

I'm pretty much restricted to what I can pull off with my apprentice MS Paint skills.

:oops:

Many of you guys and gals are (embarrassing me) encouraging me to update my skills in creating visual aids.

I may be bugging some of you before long as I work on an MHR demo for Free RPG Day (6/16/12).


Don't worry, Midnight, it wasn't really that hard. I used a free mindmap app on my iPad. I just added the text, the app did the rest!

-EF
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Postby konate » Fri Jun 08, 2012 8:22 pm

I this this is really cool because it has SOOO much potential. This could be a great introductory/intermediate learning tool. I love it because it brings out so many "teachable moments" where the different methods of handling various situations (almost used the word "complications" but that would be confusing), like by-standers and chases (only need a burning building, now ;-) ) .

In addition, options could be introduced for various villains/heroes/motivations (Shocker/Rhino/Vulture - Spiderman - money/jewels/property deeds for the Kingpin; Stark Industries competitor/terrorist organization - Iron Man - Stark Ind. tech at a Stark Ind. facility; Lady Deathstrike/Deadpool/etc. - Wolverine - ancient Egyptian, anti-mutant artifact of Apocalypse's; Alien/inter-dimensional travellers - human torch - unsuspectingly valuable energy source, etc).

Lots of potential...
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Postby EldritchFire » Sat Jun 09, 2012 8:23 pm

I'm getting ready to run this for the first time on Monday evening and I have two SFX I want t run by y'all. They are both for a teleporter who's pretty B-List. His sole purpose is to lea the heroes in the chase through downtown.

So here they are:

Dual Power: Use two powers from one powe set.

Yeah, I know, it's a watered-down Multipower. His main power set has Teleport d6, because he can only teleport short range, Enhanced Agility d8, and maybe Jumping d6. At this point, I'm thinking no second powe set.

The second has no name yet, but I'm thinking something like situational awareness. Take the highest die in the doom pool, add it to your dice pool, and double it. After the (re)action step it down by -1 and return to the doom pool.

Basically I'm trying to find interesting ways to give a small dice pool villain a bit of a boost, dice-wise.

His main "thing" is jumping around pissing off the heroes, inflicting emotional stress.

-EF
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Postby konate » Sun Jun 10, 2012 7:54 pm

With teleport at d6, multipower won't be too effective. Since the power is so low and you only have one power set, I don't see a problem. What would be worse, would to cheese two power sets out of it to get that extra die.
Last edited by konate on Tue Jun 12, 2012 9:36 pm, edited 1 time in total.
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Postby EldritchFire » Mon Jun 11, 2012 10:46 am

Ok, so this evening is the first run through of my mini-event! As a bit of spoiler, here's the datafiles for the two enemies in scene 1 of The Bank Job. A bit of background, some mercenaries have been hired to help steal a magical trinket from a bank. They don't know why or what it is, they just got hired to steal something in Box 11.

The mini-event is designed for 2 heroes, so I only have one mob and one minor character. Scene 2 has them both against a major character, and scene 3 has them against either two major characters, or one large-scale threat. Haven't figured that one out yet.

Anyway, here they are!

The mob

The leader

Also still looking for thoughts on my situational awareness SFX: Take the highest die in the doom pool, add it to your dice pool, and double it. After the (re)action step it down by -1 and return to the doom pool.

It's for a villain, so I'm thinking it's good.

-EF
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Postby Duck Call Lass » Mon Jun 11, 2012 11:15 am

I dunno about the "doubling" part. That could be adding 2d10 or 2d12 to a die roll at the "cost" of stepping down one doom pool die.

Compare it with Beast's SFX -- I think you're better off using "Stars and Garters" as is, without the doubling, rather than what you proposed.
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Postby EldritchFire » Mon Jun 11, 2012 1:01 pm

It's for a Watcher character, so I think I'm just going to stick to using doom dice the normal way.

-EF
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Postby kathulhu » Mon Jun 11, 2012 8:33 pm

I really don't feel that I have much to add as far as discussing the mechanics of your villains because this was my first time playing the game but I really had a lot of fun with your story. I felt like you had a direction that you wanted the story to take but there was no point a to point b. It was point a to wherever the heck Spider-man & Iron Fist knocked the bad guy down at!

I think one of the people who also commented mentioned that this story had a lot of teachable moments & it really did. I just have to learn the lingo so that I can keep the complications and assets and limits all straight :)

I look forward to playing again!
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