by Clockpunk » Thu Jul 05, 2012 3:01 pm
by cassius335 » Thu Jul 05, 2012 3:36 pm
by EldritchFire » Thu Jul 05, 2012 4:04 pm
chaosnet wrote:Question: My heroes are the first responders to an "Angry Hulk" scenario. The three heroes scramble to try to contain the Jade Giant as he rampages through downtown Chicago. Captain America radios the heroes that reinforcements are on the way and that they just need to contain him and prevent excessive loss of life and property damage.
1. Hulk smashes a tall building (D12 effect) and creates a Scene Distinction of "Falling Building D12", what is a good way to integrate this into actually being used?
chaosnet wrote:2. Hulk picks up a car and tosses it at the ABC News 7 helicoptor and it begins to fall. How would I do this mechanically? D12 Falling Helicoptor that needs to be overcome?
chaosnet wrote:3. Hulk is really angry and grabs a character and tosses him into the air. On a D12 effect, I would imagine that Hero X now has a D12 Complication "Thrown into Orbit by the Hulk" that they need to use their travel power to overcome.
chaosnet wrote:4. It looks like the most effective way to affect the Hulk is Mental Damage. Would trying to "talk him down" count as Mental Stress/Complication, or Emotional Stress/Complication? If it is E, then it seems that it would only fuel his anger.
chaosnet wrote:5. Hulk's handclasping Shockwave is Stress, or is it a "Stunned" complication that needs to be worked down?
by barefoottourguide » Thu Jul 05, 2012 7:27 pm