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Original characters help please.

Re: Original characters help please.

Postby kirezemog » Mon Aug 06, 2012 7:35 pm

Doc Hydrogen wrote:
It's possible, but that's the default anyway. Everyone has to recover via a roll against the doom pool.


This is why I shouldn't post from my phone during break. I was going more for the fact that she doesn't automatically heal emotional stress during a transition scene. She has to actually work at it. Kinda like the adamantium poisoning limit, only with emotional stress.

I would flip that around, something like Thing's Moody Limit where he earns a plot point for stepping up emotional stress inflicted under certain conditions. Just make it so she can earn a plot point for stepping up emotional stress related to feeling homesick, missing that overwhelming sense of magic all around her, etc.


That works too.

I was also thinking of a distinction of Girl out of time, so she can use it as a D4 and get a plot point, both in combat scenes and transition scenes. Then, make a milestone about it, so she can earn enough XP to replace it.
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Re: Original characters help please.

Postby kirezemog » Mon Aug 06, 2012 8:33 pm

Is it okay to have a power set that has more SFX's than powers?

The Fire mage in my group has Fire Control and Fire Blast, and a lot of the SFX seem to fit what she was going for. Area attack, burst, dangerous, focus, immunity, multi-power, unleashed and versatile.

She was trained very intently on how to use her powers because fire is so dangerous, and she was just a child when she gained her fire nature powers. So while the range of her powers are very narrow, just fire, the scope of using those powers are very wide.
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Re: Original characters help please.

Postby Cam » Mon Aug 06, 2012 8:37 pm

Cyclops has one power and many SFX.

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Re: Original characters help please.

Postby RoyMBar » Mon Aug 06, 2012 11:24 pm

Generally the fewer Powers you have, the more SFX the characters have. Cyclops, as Cam pointed out, is One power with many SFX so he has alot of options despite only having one power.

The Golem could be run as two different power sets on one character. Atleast, that is how I would likely run it.

Power Set 1: Control Golem (dx)

Power Set 2: Golem's physical abilities/SFX

That way the creator is directly controlling the Golem, and thus adding his ability (Distinctions, Control Golem die, Specialties) to what the Golem can physically do. The only trick would be that you would then need two Stress tracks, one for yourself and one for the Golem.

This is exactly how Kitty Pryde is handled in the Core book with her pet dragon.
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Re: Original characters help please.

Postby kirezemog » Tue Aug 07, 2012 8:23 pm

So, how is this?

WILDFIRE
Time displaced teenaged demon hunting fire mage.

Affiliations
Solo D6 Buddy D8 Team D10

Distinctions
I've got your back.
Of course you should fight fire with fire.
Homesick.

Power Sets

Fire Mage
Superhuman Fire Control D10 Superhuman Fire Blast D10
Superhuman Sorcery D10 Superhuman Senses D10
SFX Immunity to fire SFX Area Attack
SFX Unleashed SFX Burst
SFX Multipower
SFX Fiery Temper: Spend 1 PP. Step up your emotional stress, then add it as an asset to your next action that includes a Fire Mage power. Once the action is resolved, add the stress to the doom pool.
Limit Playing with fire: When using the Fire Blast power, both 1's and 2's count as opportunities unless she also uses the Fire Control power.
Limit Opposing element: Shutdown a power from the Fire Mage power set if Wildfire takes stress, trauma or a complication from water. Wildfire gains 1PP. Recover power by activating an opportunity or during transition scene.

Demon hunting training
Enhanced Reflexes D8 Enhanced Stamina D8
Limit Responsibility: When an ally is stressed out or takes trauma while Wildfire is present, Wildfire takes D6 Emotional Stress and gains 1PP.

Specialties
Mystic Expert D8 Acrobatic Expert D8
Menace Master D10

Milestones......TBA.

So, does she look good?

8/21: Edited Fiery temper to be more like Second Wind.
8/24: Edited Fiery temper again. Also edited Playing with fire.
Last edited by kirezemog on Fri Aug 24, 2012 9:10 pm, edited 3 times in total.
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Re: Original characters help please.

Postby Arcane Springboard » Tue Aug 07, 2012 8:36 pm

I think you have too many SFX.

Pick one of Versatile or Multipower. If either. With having two power sets you don't really need them.

Pick one of Unleashed or Focus (I'd recommend Unleashed...that seems more suited). You might want to consider an additional Limit (like Human Torch's).

The limit for Demon Hunting Training should be d6 Stress and probably should grant the player a PP as well.
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Re: Original characters help please.

Postby kirezemog » Tue Aug 07, 2012 9:13 pm

Arcane Springboard wrote:I think you have too many SFX.

Pick one of Versatile or Multipower. If either. With having two power sets you don't really need them.

Pick one of Unleashed or Focus (I'd recommend Unleashed...that seems more suited). You might want to consider an additional Limit (like Human Torch's).

The limit for Demon Hunting Training should be d6 Stress and probably should grant the player a PP as well.


Hmmm. Good points. I'll go edit her.
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Re: Original characters help please.

Postby kirezemog » Mon Aug 13, 2012 10:38 pm

We tested her out, and she played really well. Teamed with the Thing and Deadpool and she stood right up with them.

Now, one of my other players built a teleporting kung fu master. In Mutants and Masterminds, he was built to be a goon sweeper.

The teleport effect he wants is like the flash step from Bleach.

Area attack makes sense. However, I would like to give him an option with more oompf when he is fighting mobs. Any ideas for a SFX to really showcase that he can take out large groups of minions really easy?
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Re: Original characters help please.

Postby chaosnet » Mon Aug 13, 2012 10:48 pm

Any ideas for a SFX to really showcase that he can take out large groups of minions really easy?


That would be Area Effect exactly. It is meant to be more of minion stopper than as a main source of damage due to adding D6s.
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Re: Original characters help please.

Postby kirezemog » Mon Aug 13, 2012 11:04 pm

chaosnet wrote:
Any ideas for a SFX to really showcase that he can take out large groups of minions really easy?


That would be Area Effect exactly. It is meant to be more of minion stopper than as a main source of damage due to adding D6s.


Right. I got that. However, what I am hoping to do is to make this player feel like he is better at taking out groups than the other players. One of the other players already has the area attack SFX. So, just looking for a just a little bit extra to help him feel better able to take out mobs.
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