Atombomb wrote:This seems way to powerful, even for quicksilver.

The use of stunts, assets, complications and imagination will provide you with all the diversity your hero needs. I feel like you tried to cover every aspect by loading these characters heavily with SFX.
Multipower, High-Speed Adaptation and Super-Speed Combat Training are the only SFX Quicksilver has that Speed doesn't, but looking at it now, I can see where maybe that is too many. Maybe ditch the Multipower? I will admit that, since Quicksilver is one of my favorite characters, I've read just about everything he's been in, including his solo series where he led the Knights of Wundagore, so maybe I have seen him do too much in the comics. But his adaptations to high-speed are a part of just about every written description I've seen.
In any case, I definitely want Quicksilver to have tricks Speed doesn't. To me, the Super-Speed Combat Training is the must-keep SFX. It is pretty situational, but I remember in DC vs. Marvel when Quicksilver fought the much-faster Flash, it was remarked that Quicksilver's one advantage was he had specially trained to fight other speedster opponents. Not sure where he got that training, but it was a big deal.
Quicksilver is the premiere speedster in the Marvel Universe, and given the ubiquity of that superpower, I do think he should have a little extra oomph.
Atombomb wrote:And Pietro has way too many specialties IMO.
This may be true. Looking at it now, Covert is a stretch, it was really more an application of the speed that I was thinkng of. Tech Expert comes from his tendency to quickly disassemble complex machinery, but do you think it's not warranted either?
Thanks a lot for the input. Do you think stripping Multipower and Covert Expert (and maybe Tech Expert too) would do the trick?