Ugh...that's what I get for trying to type this up during a rushed lunch break. I totally missed the Distinctions...one of the major parts of this character!
Well, situation rectified above!
Doc Hydrogen wrote:Nicely done. A lot of that looks really good, but I would go a bit differently in places.
He is shown as having super-speed, but not anywhere near as fast as the Flash, unless he's flying. I'd also put in an explicit blast power because of his eye beams and the cold breath.
I don't disagree with your reasoning, but mine was based on the Flash vs. Superman race. They were mostly neck-&-neck for most of the race. [Side Note: In the 2nd Edition Mayfair DC Heroes game, Superman is WAY faster than the Wally West Flash by their estimation at the time. Not that that means anything. The Barry Allen Flash stat card was WAY faster than both of them.]
I like the Red Kryptonite write-up, but that doesn't pop up often enough to be a part of his datafile, in my estimation. I'd use what you have, because it's good, but to me it's not frequent enough to really worry about.
Most of Superman's physical limits are rare. Kryptonite (all varieties), Magic and Lack of a Yellow Sun are likely to be rare in anything short of a Superman comic where they pop up ALL the time.
This was my attempt to make more of an all-encompasing (and fun) Superman instead of just a snap-shot of the character (like some of my other datafiles).
I would quibble the most with the Green Kryptonite and Magic limits. GK not only shuts down all his powers instantly, it also slowly kills him. I'd go with something like:
Green Kryptonite. Shutdown Kryptonian Heritage and gain 1 PP. Take d6 physical stress every round you are in the presence of Green Kryptonite.
This hurts him, and steps up any stress he has already or gains from kryptonite exposure.
Here I'm a little confused. This is pretty much what I have for my Green Kryptonite Exposure. (Although re-reading Exhausted, I see that it only shuts down a Trait and not the whole Power Set. I meant for it to shutdown Kryptonian Heritage. I'll amend that.)
But I am also doing damage with the limit. Hmmm...I'd also meant for it to be potentially ongoing. Stepping up Physical Stress with every PP given. I'll try to reword that one as well. (Again, I typed this quickly during a short lunch break. Some of my thoughts didn't make it into text it would seem. After all..."I" knew what I meant.)
As for Magic, I'd go with:
Vulnerable to Magic. You are defenseless against magic. You cannot use Durability or Stamina in action-reaction rolls against magic, and your Invulnerable SFX cannot mitigate stress from magical sources.
He literally has no defense against magic. He can punch a guy before he casts a spell, but once it's cast, Supes is owned.
That's how it is usually written up in most Superman stat/reference blocks, but I've found that it is very seldom that cut and dry in most comics.
For example, Superman never gets one-shotted by a magic blast that would have killed a normal person in the comics and he can sometimes work past magical defenses. He just gets hit harder and easier by mystical attacks and he has a harder time getting through mystical defenses. That's why I went with an Effect decrease.
In all, great write-up.
And note, I'm not "arguing" with you on your points, I just see it a little differently, or I'm drawing "my" Superman from different source material than you are when you think of "your" Superman.
Another reason that I love how easy it is for each of us to be able to make our own datafiles for beloved characters. No need for us to bitch and moan that someone didn't get the character right. Now we just make the one that we want to play.
You just can't beat that.