Here is my write-up of Nedor Comics' The Fighting Yank. I'd be interested in your thoughts, criticisms, or recommended tweaks...
The Fighting Yank
SOLO d8, BUDDY d10, TEAM d6
America’s Ace Defender
Revolutionary War History Buff
Susceptible to Blows to the Head
Superhuman Durability d10
Superhuman Strength d10
SFX: Versatile. Replace Superhuman Strength with 2d8 or 3d6.
LIMIT: Gear. Shut down the Magic Cloak power set & gain 1 PP. Take action vs. Doom Pool to recover.
Combat Expert d8
Covert Expert d8
Menace Expert d8
Vehicle Expert d8
Saving Country from Forces of Evil
1 XP when you declare a villain a threat to the United States.
3 XP when you invoke your America’s Ace Defender Distinction against a foe.
10 XP when you foil a plot against the United States.
Escaping from the Clutches of Evil
1 XP when you invoke your Susceptible to Blows to the Head Distinction or Gear limit.
3 XP when you or an ally are captured by an enemy of the United States.
10 XP when you rescue an ally from the clutches of Evil or escape from captivity.