Here's one I wrote up for my Time Travelling Mutants game.
Baron Blood Solo d10, Buddy d8, Team d6
Distinctions • British Aristocrat Vampire • Nazi Super Axis Agent • Better Vampirism thanks to Thule Occult Science
Nazi Vampire •Animal Control d10, Animal Shapeshifting d8, Enhanced Senses d8, Mind Control d10, Superhuman Durability d10, Superhuman Reflexes d10, Superhuman Stamina d10, Superhuman Strength d10, Flight d8, Wall-Crawling d6 •SFX: Multipower: •SFX: Blood Drain: Like Second Wind for Mental Stress. (would prefer a better mechanic here.) •SFX: Claws and Fangs. Add a d6 to your dice pool for an attack action and step back the highest die in your poor by –1. Step up physical stress inflicted by +1. •SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from poison or disease. •SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma unless caused by magic or a vampire weakness. •Limit: Daylight Fatigue. Step down all other Vampire powers by –1 steps while exposed to sunlight. •Limit: Vampire Weaknesses. Earn 1 PP when affected by vampire-specific Milestones and weaknesses.
This is what I came up with after looking at his first appearance in Roy Thomas' the Invaders... I ended up splitting his powers into two sets just because he had so damn many of them. His first set is more about the physical enhancements of vampirism, while the second is more magic-themed. It's always interesting to see the similarities and differences in people's approaches.
Baron Blood John Falsworth [secret]
Affiliations Solo d10, Buddy d6, Team d8
Distinctions Bloodsucking Undead Family Issues Royal Traitor
SFX: Ageless. Spend a doom die to ignore the effects of aging, disease, or poison.
SFX: Berserk. Add a doom die to your next attack action. After your action, step back the doom die and return it to the doom pool.
SFX: Bloodsucker. When attacking a restrained or helpless target, add a d6 to your pool and keep an extra effect die to recover your physical stress.
Limit: Hunger. Turn a Vampire Spawn of Dracula power into a complication to add or step up a doom die.
Limit: Vampire Weaknesses. Step up stress and complications inflicted by silver, religious icons, or wooden stakes to add or step up a doom die. If physically stressed out by an attack using a wooden or silver stake, immediately take d12 physical trauma.
Master of the Night Animal Control d8, Enhanced Senses d8, Mind Control d8, Subsonic Flight d8, Weather Mastery d10
SFX: Dark Magics. Step up or double a Master of the Night die for one action. If the action fails, remove a doom die equal to the power's normal rating.
Limit: Children of the Night. Animal Control is limited to bats, rats, and wolves.