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Killer Shrike help

Killer Shrike help

Postby Venture-Stein » Wed May 02, 2012 10:42 am

Howdy. Im using Killer Shrike in my next session as the main henchman to the big bad. Anyone interested in giving me some stat up ideas? Namely I need some ideas for distinctions. So far Im thinking Str D8, Blast D10, Flight D8? Do these sound about right? Anyone have any input?
Venture-Stein
d6
 
Posts: 44
Joined: Fri Apr 20, 2012 12:22 pm
Location: KCMO

Re: Killer Shrike help

Postby chaosnet » Wed May 02, 2012 11:23 am

Here is a quickie!

Killer Shrike
• Maffia Goon
• Mercenary Mentality
• “Reports of my death have been greatly exaggerated”

Roxxon Mutagenic Process
• Enhanced Reflexes D8
• Enhanced Stamina D8
• Enhanced Strength D8
• Enhanced Durability D8
• Fly D6
SFX: Effort – SFX that lets him boost his STR to D10, at work so it would need a bit more finessing.

Limit: Exhausted


Shrike Wrist Blasters
• Weapon D6
• Electrical Blast D8
SFX: Burst
SFX: Dangerous
Limit: Gear

Specialties
Combat Expert
Covert Expert
Menace Expert





Equipment

Killer Shrike wears a head-to-toe body suit made of insulated steel alloy mesh capable of protecting him from flight turbulence and small caliber firearms.

Weapons

His major weapons system is the twin power-blasters worn on each wrist. Each bracelet has two curved titanium talons, capable of slashing flesh, wood, cinder block, and light metals. The bracelets can discharge a high-frequency lightning-like bolt of electricity with a maximum charge of 50,000 volts individually, or 120,000 volts combined. His maximum range of normal bolts is about 35 feet, or about 50 feet for double-handed bolts.


Background

Simon Maddicks, a military man turned mercenary was selected by the Roxxon Oil Company to be a special agent in covert operations. Sent to the Mutagenics Laboratory of Roxxon's subsidiary Brand Corporation, Maddicks underwent extensive conditioning to increase his strength and endurance, and surgery to implant a miniature anti-gravity generator in the base of his spine. Given a special baffle-suit with electrical offensive weaponry, Maddicks was assigned the code name Killer Shrike. For his first mission, he was sent to infiltrate the subversive organization called the Conspiracy , which Roxxon learned about through major purchases of technology from the Brand Corporation.
For his initiation, the Conspiracy sent Killer Shrike to capture the monster called Goram. Instead, he found himself engaged in battle with the adventurer Ulysses Bloodstone and was defeated. Injured by the short-circuiting of his electrical weaponry, the Shrike was taken to a New York hospital by Bloodstone's agents. There he lay comatose for several weeks. Upon awakening he had temporary amnesia, but was soon contacted by one of the Brand scientists, Dr. Stephen Weems, who operated upon him. Weems, calling himself the Modular Man , had been the victim of a microwave experiment that backfired, and sought the Shrike's help to acquire more power. In return, Weems promised to disclose to the Shrike knowledge of his past. In battle with Spider-Man and the Beast, Weems was killed before he could uphold his end of the bargain. The Shrike escaped and was soon contacted by agents of the Brand Corporation. They helped restore his memory, and assigned him to undercover work as bodyguard to Brand president James Melvin. With Brand's public dissolution, Killer Shrike became a free agent.

Shrike was upgraded by the Tinkerer. He was caught by the Avengers and detained by SHIELD. After leading them to a location though, Shrike was electrocuted. Discoveries of passports and other schematics in the building led to Nick Fury conducting a 'secret war' in Latveria.
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chaosnet
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