I'm currently running a Hydra campaign and needed some grunts for the heroes to fight. I decided that Hydra had appropriated the Guardsmen and Mandroid armors. Here are what I created:
Guardsman
Affiliations
Solo d4
Buddy d6
Team d8
Distinctions
Hail Hydra! (specific to this setting, but can be changed of course)
I'm Better Than Iron Man
Powered Armor
Strength d10
Repulsors d8
Durability d8
Flight d8
SFX. Area Attack - add d6 to pool for each additional target and keep additional effect die.
Limit. Power Surge - shut down highest rated power to gain one doom die or step up existing doom die; activate player opportunity to recover.
Specialities
Vehicle Expert d8
Combat Expert d8
Mandroid
Affiliations
Solo d4
Buddy d8
Team d6
Distinctions
Hail Hydra (campaign specific)
Piloted
Powered Armor
Physical Resistance d8
Energy Resistance d8
Cybernetic Senses d6
Superhuman Strength d10
Superhuman Durability d10
Repulsors d10
SFX. Area Attack - add d6 to pool for each additional target and keep additional effect die.
SFX. Multipower - spend doom die use two powers from the Powered Armor powerset.
SFX. Unibeam - step up or double repulsors then shut down repulsors. Activate player opportunity to recover.
Limit. Pilotless - armors running when stressed out, but lose distinctions and specialties from dice pool.
Specialties
Vehicle Expert d8
Tech Expert d8