The New 52 has especially given us a powered down version of Wonder Woman. I don't think we've seen her fly yet in her own book and I was kind of hoping they'd leave that out this time around (always thought it made more sense to have her run fast since she's supposed to have the speed of Hermes). Anyway, she's a pretty stacked character who excels solo and with the league where most of her team mates are sometimes out of their depth. Feedback, please!
Wonder Woman
Affiliation: Solo d10, Buddy d6, Team d8
Distinctions: Amazon Fury, Beauty and Wisdom, Emissary to the World of Man
Gifts of the Gods: Enhanced Speed d8, Godlike Strength d12, Superhuman Durability d10, Superhuman Reflexes d10, Superhuman Stamina d10
• SFX: Warrior Spirit. Before you make an action including a Gifts of the Gods power,you may move your physical stress die to the doom pool and step up the Gifts of the Gods power by +1 for this action.
• Limit: Exhausted. Shutdown any Gifts of the Gods power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Amazon Artifacts: Magical Bracelets d12, Lasso of Truth d8
• SFX: Compelled to Tell the Truth. Add a d6 and step up your effect die by +1 when inflicting bound to the truth complication with your lasso on a target.
• SFX: Indestructible. Spend 1 PP to ignore physical stress or physical trauma unless caused by area attack when wearing bracelets.
• SFX: Ricochet. On a reaction against a physical attack action while using bracelets, inflict physical stress with your effect die at no PP cost or spend a PP to step it up by +1.
• Limit: Gear. Shutdown her bracelets and lasso and gain 1 PP. Take an action vs. doom pool to recover.
Specialties: Acrobatic Expert d8, Combat Master d10, Vehicle Expert d8
Milestones:
- At Odds with the Gods: 1XP (when you first become involved in the affairs of the gods), 3XP (when you first gain the respect and/or aid of one of the gods), 10XP (when you are either made mortal for defying the gods or when you show mercy to an evil or wicked god)
- Stranger in a Strange Land: 1XP (when you are first puzzled by the world of man and want to understand a strange custom), 3XP (when you first end up having to resort to violence to defend yourself from mankind), 10XP (when you are recognized for your heroics by a world leader or when you convince the Amazons to pursue peace instead of war with man)
