Lastly comes Batman, DC's most popular hero right now, and he looks pretty comparable to guys like Black Panther, DD, and Cap. He's got a specialty there to accommodate every roll. It beefs up his gadget rolls. He can often afford to, especially in his setting, to pump up his power points with his distinctions. Pretty cool stuff.
Batman
Affiliation: Solo d10, Buddy d8, Team d6
Distinctions: The Dark Knight, Master Strategist, Wayne Family Fortune
Peak Training: Enhanced Reflexes d8, Enhanced Stamina d8
• SFX: Focus. If a pool includes a Peak Training, you may replace two dice of equal size with one die +1 step larger.
• SFX: World's Greatest Detective. Spend 1PP to step up a Crime Master stunt or resource and recover mental or emotional stress.
• Limit: Know Your Limits, Master Wayne. Shutdown any Peak Training power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
• Limit: Tragic Origins. Earn 1 PP to step up emotional stress inflicted by reminders of past tragedies by +1.
Caped Crusader: Body Armor d6, Cape d6, Cowl Senses d6, Swingline d6, Weapon d6
• SFX: Always Prepared. Spend 1 PP to reroll when using any caped crusader power.
• SFX: Shadow of the Bat. When including Menace Master as part of an attack at night, add d6 and step up effect die by +1.
• SFX: Utility Belt. Add a d6 and step up your effect die by +1 when inflicting a gas, grenade, or batarang complication on a target.
• Limit: Gear. Shutdown Caped Crusader and gain 1 PP. Take an action vs. doom pool to recover.
Specialties: Acrobatic Expert d8, Business Expert d8, Combat Master d10, Covert Master d10, Crime Master d10, Menace Master d10, Science Expert d8, Tech Expert d8, Vehicle Expert d8
Milestones:
• A Cowardly and Superstitious Lot: +1 XP (first time you use your crime specialty), +3 XP (you stress out a foe using your Shadow of the Bat SFX), +10 XP (When the ends justifying the means alienates friends or when a worthy opponent is completely outwitted)
• Rogues Gallery: +1 XP (you declare a villain as an old foe), +3 XP (you are placed in a death trap by your foe or when you are forced to deal with your foe’s henchmen), +10 XP (you sacrifice yourself to save a loved one or you save an enemy from certain death)
