I have always loved the idea of Sunspot's powers.
So much that over the years I have played characters that resemble his powers, if not the character himself in other Marvel RPGs.
This is my very first build.
So please give me input to help me get better at this process.
It's Just Business
Solar Radiation Absorbtion
*Enhanced Stamina d8
*Enhanced Strength d8
*Blast Propelled Flight d6
*Energy Blast d8
*Body Armor d8
SFX- Area Effect Blast: Add a d6 and keep +1 effect die for each additional target.
SFX- Radiation Absorption On a successful reaction against an Solar Radiation, Heat or Light based attack actions, convert your opponent's effect die into a +1 step up to your Solar Absorption Powers to your next action. +1 PP to use this stunt if opponent's action succeeded.
SFX - Fly By Punch Step up Flight Die against a single target
Limit- Mutant Limit: Earn 1PP when affected by mutant-specific milestones and tech
Limit- Conscious Activation\Dependent on the Sun: While stressed out, asleep, or unconscious, shutdown
Solar Absorption Powers. Recover Solar Absorption when you recover that stress or wake up. If you take emotional trauma, shutdown Solar Absorbtion until
you recover that trauma.
Combat Expert (Cable and X-Man Training)
Connections Expert (Hellfire Club, Billionaires Circle and Mutant community)
Playing Both Sides