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Yellowjacket/Ant-Man

Yellowjacket/Ant-Man

Postby Unknown Blitz » Thu May 24, 2012 10:16 pm

So I know Yellowjacket is going to be a datafile in Civil War. We are also getting Wasp afaik. Is Hank Pym going to get the same 'multiple codename' treatment as Hawkeye is getting, i.e. are we going to get a power set or what not variant for playing Hank as Ant-Man? Thank you in advance for your time and any information on this matter.

(Just looking at it from the standpoint of having all the characters/versions from Avengers: Earth's Mightiest Heroes)

-Blitz
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Re: Yellowjacket/Ant-Man

Postby Cam » Thu May 24, 2012 10:36 pm

Nope, he's going to just be Yellowjacket, but he'll have both growth and shrinking abilities so he'd work just fine for all of his incarnations.

Cheers,
Cam
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Re: Yellowjacket/Ant-Man

Postby Unknown Blitz » Thu May 24, 2012 10:42 pm

Ahh, good deal then. Thanks for the quick answer/information as always. :)

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Re: Yellowjacket/Ant-Man

Postby N01H3r3 » Fri May 25, 2012 4:46 am

Unknown Blitz wrote:(Just looking at it from the standpoint of having all the characters/versions from Avengers: Earth's Mightiest Heroes)

I've actually been looking at just writing up the Earth's Mightiest Heroes cast anyway - afterall, a different interpretation provides ample room for a different datafile. So far, I've only done Iron Man, though...

Iron Man, just prior to the beginning of Season 1.

Affiliation
• Solo d10
• Buddy d8
• Team d6
Distinctions
• Billionaire Futurist
• Proprietary Tech
• Reckless and Insensitive
Power Sets
Armour Core Systems
Superhuman Strength d10, Superhuman Durability d10, Enhanced Senses d8, Enhanced Reflexes d8, Technology Influence d6
• SFX: Sealed Environment - Spend 1 PP to ignore complications and stress from radiation, vacuum, and extreme environmental conditions.
• SFX: Beyond Tolerances - Step up or double any one Armour Core Systems power by +1 for one action, and then gain d6 Physical Stress.
• Limit: Power Down - Shutdown Armour Core Systems and gain 1 PP. Recover by activating an opportunity, shutting down Powered Systems or during a Transition Scene.
Powered Systems
Weapon Systems d10, Supersonic Flight d10, Superhuman Durability d10
• SFX: Overcharge Repulsor Shields - Ignore physical stress or trauma caused by a single attack, and then shutdown Superhuman Durability. Recover power by activating an Opportunity or during a Transition Scene.
• SFX: Unibeam - Step up or double Weapon Systems power (or spend 1 PP for both) for one action, and then shutdown any one Powered Systems power. Recover power by activating an Opportunity or during a Transition Scene
• SFX: Versatile Armament - Replace Weapon Systems with 2d8 or 3d6
• SFX: Area Attack - Add d6 and keep +1 Effect Die for each additional target.
• SFX: Reroute Power - Shutdown any Powered Systems power to step up any Armour Core Systems or Powered Systems power by +1. Recover power by activating an Opportunity or during a Transition Scene.
• SFX: EMP Burst - May not be used if more than one Powered Systems power is shutdown. Target multiple tech-based opponents. Add a d6 or step up the lowest die in the doom pool by +1 for each target and add them to a dice pool including Weapon Systems. Return added dice to Doom and shutdown Powered Systems. Recover by activating an opportunity or during a Transition Scene.
• Limit: Low Power - Shutdown any Powered Systems power and gain 1 PP. Recover by activating an opportunity, shutting down Powered Systems or during a Transition Scene.
Specialities
• Business Master d10
• Tech Master d10
• Science Expert d8
Milestones
My Tech, My Responsibility
○ 1XP When you discover that a tech-based enemy is employing technology based on Stark Industries designs.
○ 3XP When you pursue an enemy alone specifically because they're using your technology, or when you exploit your knowledge of your technology to overcome an enemy employing it.
○ 10xp When you put yourself in mortal danger to recover stolen technology, or when you relent and accept that the problem is greater than just the theft of your designs.
Standing On My Own
○ 1XP When you refuse assistance from friends or allies in order to confront an enemy or challenge alone.
○ 3XP When you face a threat too great for you alone to handle, and either triumph in spite of it or are defeated and need help
○ 10xp When you either accept that a team can face threats that no individual can confront alone, or when you choose to stand apart from your friends and would-be allies and face your burdens alone.
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