So I'm obsessed with the facebook game Marvel: Avengers Alliance where your Agent fights alongside various Marvel Super Heroes, so I thought I'd write up some stats for a generic, but skilled agent (boosted with the game's plot point, Iso-8).
Name: Agent (Name)
Affiliation:
Solo [d6] Buddy [d8] Team [d10]
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Distinction - 1d4+1PP or 1d8
-Anti-Super training
-S.H.I.E.L.D. Agent
-Out of his league
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Power Sets
Iso-8 Power-ups
Enhanced Durability [d8] | Enhanced Strength [d8]
Enhanced Stamina [d8] | Enhanced Reflexes [d8]
SFX:
-Counterattack: On a reaction against Physical Stress attack action, inflict Physical Stress with your effect die at no PP cost or spend a PP to step it up by +1.
Limits:
-Exhausted: Shutdown Iso-8 Power-ups and gain 1 PP. Recover by activating an opportunity or during a Transition Scene.
S.H.I.E.L.D.'s Best Tech
Advanced Weaponry [d10] | Enhanced Durability [d8]
Technology* [d8] |
SFX:
-Area Attack: Add a d6 and keep an additional effect die for each additional target when using Advanced Weaponry
-Rejuvenation Serum: Add Technology to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another's physical or mental stress or step back your own or another's phsical or mental trauma by -1.
-Tactical Enhancements: Add a d6 and step up your effect die by +1 when using Technology to create assets
Limits:
-Gear: Shutdown S.H.I.E.L.D.'s Best Tech and gain 1PP. Take an action vs doom pool to recover.
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Specialties
Tech Expert
Covert Expert
Combat Expert
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Milestones
A Hero Without Powers
1xp when...you lead a team of heroes who each have at least one Power Trait rated d10 or higher
3xp when...you defeat a super-powered (one skill at d10) foe without any team member becoming stressed out
10xp when...you defeat a foe with at least one powet trait at Godlike without any team member becoming stressed out or leave it to a group of real heroes
S.H.I.E.L.D. Agent
1xp when...go on a S.H.I.E.L.D. sponsored mission
3xp when...you act against the orders of S.H.I.E.L.D. for the good of others
10xp when...you choose to stand wither with S.H.I.E.L.D. or with the rest of your team when they're in opposition
*Technology is a custom power that works otherwise identically to Sorcery (the biggest difference being that it's not magical in nature). It represents future/alien/advanced technology of comics that can do a variety of things. It rarely harms directly, but can make a wide variety of complications and assets.
Gadgets d6: Various devices that allows the user to work inside the laws of physics, but more than a normal human. The iconic example would be a Utility Belt.
Advanced Tech d8: Devices that might be able to change, though not break, the laws of physics. For example reversing gravity in a localized area. Usually of alien or near (within the next few hundred years) future origin.
Super Tech d10: Far off future or alien tech that can truly distort the laws of physics and nature. Could create portals to other dimensions or non-dimensional space or turn one substance completely into another through molecular rearranging.
Cosmic Tech d12: Truly world or universe altering devices that can bend reality to their will. These devices will likely never be made by humans, but rather the various supreme forces in the universe.
