by blackwingedheaven » Thu May 31, 2012 1:16 am
The White Queen (Vandana, Queen of Frostopia)
Vandana is a member of the noble family of Frostopia, the mighty nation that covers the night side of her tide-locked homeworld, Zatrikion. Long ago, the Frostopians were locked in eternal war with their day side neighbors, the nation of Thermopylea. The war drained so many resources that eventually the two sides were forced to find a less violent solution to their problems. Aggression and competition were part of the Zatrikion way, however; the solution they found was not peaceful coexistence, but rather a regimented and highly ritualized conflict between a limited number of foes. This battle was held once a generation to determine which side would hold dominance until the next contest.
The most recent dominion war was chosen to be held on Earth, a distant planet noted for its high concentration of empowered individuals. Each of the contestants was given a personal retinue and an honor guard, and then were sent to Earth to settle their fight. Vandana has quickly (if occasionally uncomfortably) settled into the role of superhero under her formal title: The White Queen. She currently serves with the Midwest Avengers as a member of the team, though she has frequent personality clashes with them because of her imperious and often cold demeanor.
The people of Zatrikion look mostly human, though they tend toward extreme colorations and solid-colored eyes. Vandana’s hair is platinum-blond and her eyes are orbs of solid icy-blue. Her pale skin is almost the same color as the white, fur-lined corset that forms the centerpiece of her costume. The outfit is accentuated by elbow-length ice-blue gloves and thigh-high ice-blue boots. Vandana wears a fur-trimmed white cloak with a hood for formal occasions. She has only recently begun wearing Earth clothes and prefers outfits that reveal the maximum amount of skin—not out of a desire to titillate, but because she finds Earth’s climate far too warm for anything else.
Buddy d10, Solo d8, Team d6
Distinctions
•Queen of an Alien World
•Chess Mistress
•Cold-Hearted Bitch
Frostopian Nobility
•Cold Blast d8, Cold Control d8, Enhanced Stamina d8, Flight d6
•SFX: Create Ice. Add a d6 and step up effect die to create ice-based assets.
•SFX: Icy Sheath. Add a d6 and step up the effect die to inflict snared, immobile, imprisoned, or slippery conditions.
•SFX: Immunity. Spend 1 PP to ignore stress or trauma from cold.
•Limit: Conscious Activation. If stressed out, asleep, or unconscious, shutdown Frostopian Nobility. Recover when stress is recovered or you awake.
•Limit: Heat Exhaustion. Shutdown Enhanced Stamina after being affected by a fire attack and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Chess Minions
•Minions (Duplication) d8, Enhanced Durability d8, Enhanced Strength d8
•SFX: Pawn Gambit. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
•SFX: Queen’s Castle. Spend 1 PP to ignore physical stress or trauma unless caused by an area attack.
•SFX: Promotion. Shutdown Chess Minions to create a single ally asset under your control. This ally counts as an additional hero for purposes of determining your Affiliation status. You gain the Promoted Pawn d8 asset for the remainder of the scene. At the end of the scene, the asset ends and the power set recovers.
•Limit: Illegal Move. Earn 1 PP if you have Chess Minions shutdown for the remainder of the scene.
Specialties:
•Political Master d10
•Psych Expert d8
•Tech Expert d8
Battle for the Throne
1 XP the first time you face the forces of the Red Queen in battle.
3 XP when you defeat one of the Red Queen’s major servants, or the first time you face the Red Queen herself in battle, regardless of the outcome.
10 XP when you defeat the Red Queen in battle and become the ruler of your homeworld, or are defeated and accept exile on Earth.
Chessmaster’s Gambit
1 XP when you first inflict physical stress on an enemy with your Chess Minions power set.
3 XP when you engage in a confrontation with another hero regarding your use of your Specialties and your action or reaction total makes you the victor.
10 XP when you turn your Chess Minions against another hero in the midst of a battle, or when you defeat a foe using a roll including one of your Specialties or an asset generated by them.
Last edited by
blackwingedheaven on Thu May 31, 2012 1:24 am, edited 1 time in total.