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Anyone's take on a Symbiote version of Spider-man?

Anyone's take on a Symbiote version of Spider-man?

Postby icemanpure » Thu Jul 05, 2012 9:51 pm

Was wondering if anyone had taken a crack at this? I was thinking about doing it but it seems like everyone who wears the Symbiote in the books now just has a clone of spider-man's powers. And it seems unrealistic to bump his strength from D10 to D12 even though the suit made him stronger. So I guess this would be done by a SFX.

I love the black suit, and I love Eddie Brock Venom. I also love Iceman, and most of all I love the Hulk. Got the Hulk now, and getting Iceman sometime, but since there's Iron Spidey and Regular Spidey and a couple of symbiote people running around I was just seeing If anyone had thought about this or written up a version of it already because I know there isn't an Official one.
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Re: Anyone's take on a Symbiote version of Spider-man?

Postby N01H3r3 » Fri Jul 06, 2012 2:44 am

icemanpure wrote:Was wondering if anyone had taken a crack at this? I was thinking about doing it but it seems like everyone who wears the Symbiote in the books now just has a clone of spider-man's powers. And it seems unrealistic to bump his strength from D10 to D12 even though the suit made him stronger. So I guess this would be done by a SFX.

It's an odd one. In the comics, the Symbiote didn't actually do much for Spider-Man - it could morph into different types of clothing, and produced a limitless supply of webbing - and only really started granting Spidey's powers to its hosts after he got rid of it.

In numerous sources since, however, the Symbiote has been shown to heighten Spidey's powers and make him more aggressive.

All in all, it depends on whether you're doing a true-to-the-comics black suit, or one more akin to the version shown in the 1990s cartoon and the incarnations that followed it.

In any case, here's my take on it - something of a compromise between the two options.

Spider-Man (Peter Parker)
Affiliations
Solo d10, Buddy d8, Team d6
Distinctions
  • No More Mister Nice Guy
  • Wisecracker
  • With Great Power Comes Great Responsibility
Power Sets
Spider-Powers
Enhanced Senses d8, Enhanced Stamina d8, Superhuman Reflexes d10, Superhuman Strength d10, Wall-Crawling d6
  • SFX: Spider-Sense: Spend 1 PP to add Enhanced Senses (or step up by +1 if already in your pool) and reroll all dice on a reaction.
  • SFX: Second Wind: Before you make an action including a Spider-Powers power, you may move your physical stress die to Doom and step up the Spider-Powers power by +1 for this action.
  • SFX: Spider-Tracer: Spend 1 PP or use an effect die to create a Traced complication for a target. You may track that target anywhere until the complication is removed or Enhanced Senses is shutdown.
  • Limit: Exhausted: Shutdown any Spider-Powers power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene
Black Costume Symbiote
Enhanced Durability d8, Shapeshifting d6, Swingline d8, Weapon d8
  • SFX: Grapple: Add d6 and step up effect die by +1 when inflicting a web-related complication on a target.
  • SFX: Web Constructs: When creating web-related assets, add d6 and step up effect die by +1.
  • SFX: Symbiote's Aggression: Add d6 to Doom, or step up the smallest die in the Doom Pool, and step up a Spider-Powers power for one action. If the action fails, gain d6 Emotional Stress.
  • Limit: Fire and Sonic Vulnerability: When making a reaction against fire-based or sonic-based actions, gain 1PP and shutdown Black Costume Symbiote. Activate an opportunity to recover, or take an action vs Doom to rid yourself of the Symbiote completely.
Specialities
Acrobatic Master d10, Combat Expert d8, Covert Expert d8, Psych Expert d8, Science Expert d8, Tech Expert d8
Milestones
We Need Each Other
  • Gain 1 XP when you use the Symbiote's Aggression SFX
  • Gain 3XP when you use the Symbiote Costume to defeat an enemy that you were defeated by before you gained the Symbiote, or when you inflict mental or emotional stress on a friend, loved one or ally because of the Symbiote's influence.
  • 10 XP when you choose to bond permanently with the Symbiote, or when you reject it completely and rid yourself of it.
Add any one other Spider-Man milestone from Breakout or Civil War.
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Re: Anyone's take on a Symbiote version of Spider-man?

Postby Claire Redfield » Fri Jul 06, 2012 5:10 am

That is a great take on the "aggressive symbiote" version Spider-Man with the symbiote. Very good work!
Raccoon City: Database of MHR Character Builds
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Re: Anyone's take on a Symbiote version of Spider-man?

Postby MidnightBlue » Fri Jul 06, 2012 7:45 am

Yeah...really the symbiote proved to be more of a liability to Spider-Man...sapping his strength and energy.

I believe all of that was because he never bonded with it.

When Eddie gave in and did the full bond, he got all kinds of cool stealth and camo abilities...and even added strength above Spidey (Amazing vs Incredible by MSH standards...of course that is still just likely to be Superhuman Strength in MHR).

If I were going to do a Symbiote Spider-Man...I'd likely just mess with the flavoring of an existing datafile.

Change Web-Slinging from Basic Game Spidey to Symbiote Suit (since that is where his web-slinging comes from at this point). Replace the Exhausted limit with a vulnerability to Sonics/Fire. The ability to change into any clothing would just be a narrative element...nothing that needs a trait.

After that, just slap on a Milestone about fighting or accepting the symbiote's bond and you're golden!



[Note: OMG...I just typed all of that up before I read the actual datafile that N01H3r3 put up!

I tend not to read fan-made datafiles before I give it my own thoughts. I like to see where my own mind goes untainted.

Looks like we were pretty much on the same page!]
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Re: Anyone's take on a Symbiote version of Spider-man?

Postby cero » Fri Jul 06, 2012 4:43 pm

This is a pretty cool datafile!

Btw, we'll be getting a MacGargan Venom as a hero datafile in 50 States, but this is great for those who want to play with Peter having the old black costume :)
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Re: Anyone's take on a Symbiote version of Spider-man?

Postby BaronVonStevie » Sun Jul 08, 2012 7:23 pm

yeah, I'd use Venom's symbiote stats from Civil War mainly. It would be second power set in lieu of the web shooters. The distinctions are very good.
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Re: Anyone's take on a Symbiote version of Spider-man?

Postby icemanpure » Mon Jul 09, 2012 2:20 am

I think of it's durability along the lines of D10 when combined with Spider-man's already decent durability, and it's only true weakness being the Sonic/Fire limits.

Other than this I really love the way you set it up, simple yet satisfying.
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Re: Anyone's take on a Symbiote version of Spider-man?

Postby MidnightBlue » Mon Jul 09, 2012 8:33 am

icemanpure wrote:I think of it's durability along the lines of D10 when combined with Spider-man's already decent durability, and it's only true weakness being the Sonic/Fire limits.

Other than this I really love the way you set it up, simple yet satisfying.



I don't remember Spider-Man shrugging off bullets with the suit. Venom maybe, but not Spider-Man.

All I remember Spider-Man getting out of the symbiote was:

1. He got to look really cool.

2. He got built-in webshooters without the need to make webfluid.

3. He got the cool, narratable ability to alter the look and style of his clothes.

Other than the web-slinging, I'm not sure Spidey should be getting any other power traits/sfx for the costume.

Maybe someone has a comic book reference that says otherwise?
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Re: Anyone's take on a Symbiote version of Spider-man?

Postby pksullivan » Mon Jul 09, 2012 9:11 am

I seem to recall from reading Secret War that Spidey's strength was greatly increased because of the suit and he had greater durability.
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Re: Anyone's take on a Symbiote version of Spider-man?

Postby MidnightBlue » Mon Jul 09, 2012 9:58 am

pksullivan wrote:I seem to recall from reading Secret War that Spidey's strength was greatly increased because of the suit and he had greater durability.



Hmmm I've read Secret Wars a couple of times and I didn't come away with that. I even have the old MSH Secret Wars module and I don't remember any changes in the character sheet.

Still, it's been a while, I could easily be wrong.

Maybe this is a reason to read it again.

:D
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