by Cam » Tue Sep 11, 2012 3:43 pm
by kirezemog » Tue Sep 11, 2012 6:53 pm
by IxCptMorganxI » Tue Sep 11, 2012 8:07 pm
kirezemog wrote:So my understanding is, if you complicate a mob to D12+, the whole mob is finished?
So, if Spider-Man is facing a 5d6 mob, and he webs the mob with a D10 webbed up complication. He deals no stress, so is still a 5D6 mob. Next round, he webs again and gets a D10 effect again. Now the mob is D12 webbed up. Next round he does so again, and now it D12+, and thus the whole mob is webbed up and out of the fight. So, he took out the whole mob in 3 rounds without dealing any stress. Does that sound right?
I think I actually like it better this way.
by Cam » Tue Sep 11, 2012 9:22 pm
by Gaelinic » Tue Sep 11, 2012 10:42 pm
by Marvellous » Wed Sep 12, 2012 6:55 am
Cam wrote:Mobs are treated like a single character in most respects except for the fact that you can reduce their power by knocking out Team dice with stress. They take a complication like a single character, use assets like a single character, etc. You could adjudicate it as inflicting smaller complications to take out team dice, sure. But if you did, the complication would go away (i.e. it's been used to remove a Team die and thus it doesn't hang around to bother the other goons in the mob.)
by Cam » Wed Sep 12, 2012 7:56 am
by KnightErrantJR » Wed Sep 12, 2012 9:49 pm