I need some advice on a character wanting to gain a new powerset wholecloth. I'm running a Civil War game, and the player of Hercules has decided that Herc wants some sweet Stark made armor of his own. Recently I ran a scene that was essentially an amalgamation of Titanium Man Attacks Washington and Crusader Hijacks an Airplane (It makes more sense in play) as a sweeping action scene with a player and a Watcher Iron Man rushing to stop Crusader's hijacking and Herc stalling the Titanium Man on the ground. Thing is, the air mission ended a bit poorly while Herc on the ground kicked a ton of rear end. The plane was physically crashed into the National Mall, one of the captured cultists died. After this Herc has decided that this 'not being able to fly' bull should end sooner rather than later, to help his companions in such times of need.
In the rules on spending exp, you can spend 15 exp to swap one powerset for another. In Civil War and the Thor 'What If?', you have the option of paying 15 exp to take Mjolnir as your own, which I assume is an added powerset and not a swap.
Still, seeing this idea of his, I'm unsure if I should make him build the Iron Olympian armor powerset from scratch with exp since it is something he wants rather than a sort of random goodie in the road with complete story hooks in it like Mjolnir or a symbiote or something. But at the same time it feels kind of punitive. The Operations Manual isn't really much help to me at the moment, I'd really rather like some Watcher input. And maybe writer if I can somehow lure Cam into this thread.
Hypothetical Iron Olympian Powerset that we're bandying around- Flight d10 or d8 (debating still), Weapon d10 (the Golden Mace incorporated into the armor rather than an optional SFX), Durability d12, Strength d10 (less than Herc's own, but it would make sense for powered armor to have it's own might), Energy Blast d8. SFX are in debate, obvious limit would be Gear.
