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Rules Q&A Discussion

Large Scale Tracks

Large Scale Tracks

Postby alai » Mon Aug 20, 2012 11:20 pm

Two related questions:

Do Large Scale Threats have separate stress tracks for each "solo" die, or one for the whole "character"? (Distinction only really material for area attacks, as with the similar question for mobs (where "board consent" seemed to be going with "separate tracks").)

If an LST takes a complication larger than its die size, does it "complicate out" one die, and immediately lose the complication? Or does it keep both? (This one I could see going either way, depending strongly on narrative details.)
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Re: Large Scale Tracks

Postby Doc Hydrogen » Mon Aug 20, 2012 11:34 pm

alai wrote:Two related questions:

Do Large Scale Threats have separate stress tracks for each "solo" die, or one for the whole "character"? (Distinction only really material for area attacks, as with the similar question for mobs (where "board consent" seemed to be going with "separate tracks").)

If an LST takes a complication larger than its die size, does it "complicate out" one die, and immediately lose the complication? Or does it keep both? (This one I could see going either way, depending strongly on narrative details.)


To answer these backwards: Yes, if you inflict a complication of a larger die type than the affiliation of the LST, you remove that die.

But, no, I don't think LSTs and mobs should use separate tracks for their stress. Work through one die at a time. Any new stress steps up or replaces the old stress until a die is stressed out and removed. The reason being that you can't use multiple stress dice against the mob or LST without burning a plot point, and those dice will always be on the low side, so you wouldn't want to spend the precious plot points to add a d4 or d6 to your dice pool anyway. This also has the happy accident of keeping mobs and LSTs around just a tad longer so they might actually do something besides buckle under the heroes attacks.
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Re: Large Scale Tracks

Postby Grimmshade » Mon Aug 20, 2012 11:58 pm

And it's not really automatically losing the complication. Narratively it's still there, because the die was stressed out by it. The lingering effects can be seen mechanically in the fact that there are less affiliation dice to be used against you.
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Re: Large Scale Tracks

Postby siebharinn » Tue Aug 21, 2012 12:21 am

Mechanically, it works the same as with a mob, if you've seen those threads over the last few days. Although LSTs usually have larger affiliation dice than mobs.
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Re: Large Scale Tracks

Postby KnightErrantJR » Tue Aug 21, 2012 9:06 pm

siebharinn wrote:Mechanically, it works the same as with a mob, if you've seen those threads over the last few days. Although LSTs usually have larger affiliation dice than mobs.



There was a large scale threat in the 50 States Initiative book that kind of made my jaw drop. :shock:
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Re: Large Scale Tracks

Postby siebharinn » Wed Aug 22, 2012 10:51 am

KnightErrantJR wrote:There was a large scale threat in the 50 States Initiative book that kind of made my jaw drop. :shock:


You must be referring to the Hydra Terror Carrier. At last, something from Hydra that doesn't fall over when you sneeze.
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Re: Large Scale Tracks

Postby alai » Wed Aug 22, 2012 4:10 pm

siebharinn wrote:Mechanically, it works the same as with a mob, if you've seen those threads over the last few days.

Seen 'em, started 'em, got the t-shirt. I was hoping that the narrower question might produce a more clearcut or definitive answer.

(Hey, it was a theory.)
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Re: Large Scale Tracks

Postby alai » Wed Aug 22, 2012 4:25 pm

Doc Hydrogen wrote:But, no, I don't think LSTs and mobs should use separate tracks for their stress. Work through one die at a time. Any new stress steps up or replaces the old stress until a die is stressed out and removed.

So far, so good...

The reason being that you can't use multiple stress dice against the mob or LST without burning a plot point, and those dice will always be on the low side, so you wouldn't want to spend the precious plot points to add a d4 or d6 to your dice pool anyway. This also has the happy accident of keeping mobs and LSTs around just a tad longer so they might actually do something besides buckle under the heroes attacks.

TBH that seems more like a highly strained reading than a happy accident.

If you're adding additional effect dice from a normal action, they need a PP either way. If you're doing so from an AA SFX, it's expressly stated that both mobs and LSTs "can be targeted" by them. (It doesn't directly say with the same type of effect, but I'd rather not have to deal with a hero doing a five effect dice with an AA, and having to explain how they were somehow three types of stress and two different complications.) It would be most curious if a group of speciality characters could be multiply stressed out by an AA, and yet a mob could not.
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Re: Large Scale Tracks

Postby siebharinn » Wed Aug 22, 2012 4:41 pm

alai wrote:Seen 'em, started 'em, got the t-shirt.


There were t-shirts?!? I got screwed.
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