Okay, I like the idea of "unlockables."
But to get to them, I need to use the XP subsystem, which means I need to use Milestones.
As you may have noticed in my writeups, I haven't included Milestones even though I probably should. It's because I have a hard time both with thinking them up and with getting my mind around them.
To me, it kind of feels like personal Milestones -- especially those written by the Event creator -- are just a way of saying "here's how you have to roleplay your character." And with Events basically being (so far as we've seen) "play your way through an existing comic book with prewritten canon Marvel characters," it feels like the Milestones exacerbate that lack of individual player control.
Yeah, I know you can ignore your personal Milestones (or just go for the ones in the Event), but that seems like it defeats the point of Milestones.
I realize that experienced players can write their own Milestones, but especially for introductory games that will be beyond many players' abilities.
So for me, Milestones seem more like millstones around the players' necks, forcing them to play to one particular person's (the Watcher's and/or whoever created the stats) vision in order to get the necessary XP to unlock valuable effects.
I'm considering just playing the game without Milestones and without XP -- giving up the unlockables, even -- because of the bad taste that Milestones leave in my mouth.
Mind you, I haven't had a chance to play a real session of MHR yet, so I may be entirely wrong about Milestones and XP. If so, I'd like it if someone could explain the magic behind them -- or maybe let me know if it works to just leave them out.
Thanks!
