Supplanter wrote:But the other side of that is, I did run with a somewhat larger DP for much of the night than last time, and it did have the problematic (to my thinking) effects I feared on things like healing rolls, support actions, attempts to remove complications and most actions in transition scenes.
For what it's worth (I haven't had a chance to run/play MHR yet) I've always seen the system as pushing towards a state with a few HIGH dice in the Doom Pool.
I'm not sure how this affects play, but I think increasing the size of the dice in the pool without dramatically affecting the number of dice in the pool would make all the difference in letting the threat increase without making rolling against the Doom Pool seem overwhelming. The real threat seems to be when the Doom Pool has more dice (of a decent value) than the players can easily muster for a roll.
Rolling against 2d12 is risky, rolling against 1d12+2d10+4d8 is probably suicide.
That's why the Watcher should spend the small dice out of the pool and try to increase the size of their dice when they have the chance. The strategy used to aggressively push for a d12 in the Doom Pool seems to be consistent with keeping your Doom Pool SMALL, since you can only increase the smallest die, you want to spend all those d6 so you can bump your d8s.
So, theory aside, does anyone have experience to lay on me here? Are large dice in the Doom Pool harder to overcome than many dice in the Doom Pool?