Supplanter wrote:The consensus opinion of my regular group is that this is the worst rule in the book - possibly the one genuinely bad one - and we've dropped it. Because its real practical effect is, the player-heroes only win whenever the Watcher decides to let them win. (That is, the Watcher finally decides to stop buying herself permanent Doom Dice.)
Note how this choice is entirely supported by the rules as given. As is not spending 2d12 to end a scene. In almost every instance I've made sure that any friction-causing mechanics are not crucial to play, but exist as choices that can be left out of play.