by MidnightBlue » Tue May 01, 2012 9:45 am
On the Perception roll question...
My first thought would be to ask yourself if you really need to roll for Perception?
What does a failed roll mean...that the players don't get to move along the adventure or don't get an important piece of information that you (as Watcher) have gone to the trouble of coming up with? If so, then I wouldn't require a roll. Doing so could mean a speed bump for the story that isn't necessary.
As a general rule in other games, I try to make all of the info that the players will need available to them without a roll...as part of the setting narration or NPC dialogue or character flashback...whatever.
Now...if I wanted to grant particularly observant characters a chance to gain bonus info above and beyond what they "need" to keep the adventure moving...say characters with Senses or appropriate Distinctions/Specialties on their sheets...then I'd let them roll whatever they can narrate, just like with other actions.
Maybe Science can help a guy identify an odor or what chemical might cause a blue flame to burn.
Maybe Tech can help a guy identify what equipment could drill its way through a bank vault.
Maybe Vehicle can help a guy ID track marks on the road.
Maybe a guy has the Distinction "Skilled Hunter" or "Excellent Tracker." Those could be useful in tracking a target/prey through the woods or streets.
Just some ideas.