by Archermonkey » Thu May 03, 2012 4:06 am
I've got a character who is literally a hard light construct projected by a non-corporeal intelligence. Naturally this leads to a number of effects, such as dispersion when the hard light powers shut down, but the part I'm having trouble figuring out is how to make him effectively non-human. That is to say, not at all susceptible to things like poison, disease, suffocation, starvation, and all those little issues that fleshy characters have to deal with. Do I really have to take a list of Immunities (given how Immunity is described, as threat-specific), or is there some better way to do this? And what if I run out of PP? Does my non-corporeal character suddenly need to breathe if he can't spend the PP to activate Immunity?