MidnightBlue wrote:But anytime Spidey's player wants to use both power sets, he has to be able to narrate HOW he's doing so. That's a big part of the fun in my eyes.
You get that anyway, though, if you adopt a variant of "two traits from any set." (My latest thought, guided by Cam's cavils, is to make this work like Multipower by default: anyone who wants to take two traits in a single roll steps both down regardless if they're from one set or two.) You still narrate what you're doing, and the narration is still fun.
MidnightBlue wrote:I've seen a lot of call that you need Multipower, Versatile or a house rule to make single power set characters on an equal footing with dual (or more) power set characters. Personally, I think the roleplay will even things out at my table and the rest isn't necessary to having a balanced game.
Perhaps it will. I'm going by:
* two different playtest sessions with the alpha rules, where people who played one-set heroes felt nerfed - they experienced it as a problem and we reported it as such
* subsequent to that, all the final datafiles of one-set heroes include provisions to get them as many dice as two-set heroes - suggesting that somebody on the production side agreed it was a problem
* playing the game a bunch since it came out, and seeing people play both one-set and two-set heroes, and seeing multpower/versatile work as designed
* the structural issue that without system equalizers, yes -
sometimes the two-set hero won't get her second free die, but sometimes she
will, but the one-set hero will
never get her second free die
This is not a guarantee of how things will go for your group when you get to play the game. But it's possible you can leverage others' experience here to good effect.
Jim