Supplanter wrote:MidnightBlue wrote:But anytime Spidey's player wants to use both power sets, he has to be able to narrate HOW he's doing so. That's a big part of the fun in my eyes.
You get that anyway, though, if you adopt a variant of "two traits from any set." (My latest thought, guided by Cam's cavils, is to make this work like Multipower by default: anyone who wants to take two traits in a single roll steps both down regardless if they're from one set or two.) You still narrate what you're doing, and the narration is still fun.
Jim
I guess all I'm getting at, is that for me, none of this matters.
If I'm the Watcher, I don't care if a person has 10 power sets or one...that player still has to be able to narrate to me and the table how he/she has an action that can use all of those dice. If the player can't do it well, as in he/she's just searching for ways to build-up the dice pool, then me and the rest of the group will call BS and that's that.
If I'm a player, I'm going to look at what I want to accomplish first and then see how I can go about doing that. If I can come up with a fun and entertaining way to get as many dice as possible, I'm going to try to do that too. However, if I want to do something and I can only get a few traits involved, that's not going to stop me from enjoying myself with the smaller dice pool.
So...I guess I'm trying to say that I can see where the perception of imbalance comes from, but it simply isn't a concern of mine.
Cam wrote:You should be able to see that no one way exists to do any character objectively, and that our aim is to provide varied, fun, and interesting write-ups that afford certain players an appealing choice while others are happiest with others.
Cheers,
Cam
That's probably one of the things that I love the most about this system.
You can handle the same concept MANY different ways.
No one's "right," just different.
