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Rules Q&A Discussion

Having 2 PowerSets means more dice?

Re: Having 2 PowerSets means more dice?

Postby Cam » Mon May 07, 2012 12:47 pm

It should be interesting to see the reaction to the different versions of datafiles coming up in Civil War.

Two examples stand out. Spider-Man's datafile now combines all of his spider-abilities into one Power Set and his Iron Spider suit is another. Iron Man's datafile has his Extremis Enhancile as one Power Set, and his Mark 30 Armor as another.

You should be able to see that no one way exists to do any character objectively, and that our aim is to provide varied, fun, and interesting write-ups that afford certain players an appealing choice while others are happiest with others.

Cheers,
Cam
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Re: Having 2 PowerSets means more dice?

Postby Yancy Street Clown » Mon May 07, 2012 1:00 pm

Cam wrote:It should be interesting to see the reaction to the different versions of datafiles coming up in Civil War.

Two examples stand out. Spider-Man's datafile now combines all of his spider-abilities into one Power Set and his Iron Spider suit is another. Iron Man's datafile has his Extremis Enhancile as one Power Set, and his Mark 30 Armor as another.

You should be able to see that no one way exists to do any character objectively, and that our aim is to provide varied, fun, and interesting write-ups that afford certain players an appealing choice while others are happiest with others.

Cheers,
Cam


One of the big differences between MHR and other point-based hero games has been that this game is more of an emulation of the heroes/stories and the other systems are more of a simulation. I'm very fond of the former. Two power sets=slight advantage, but not all heroes are equal, as long as they both contribute to the story, and their players enjoy them, that is what it important.

In my homebrew a second power set will only be purchased through a lot of XP, and represents a significant milestone. Cap getting his shield, Kitty finding Lockheed, Wolverine getting all weaponed-X'd, etc.
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Re: Having 2 PowerSets means more dice?

Postby N01H3r3 » Mon May 07, 2012 2:12 pm

chaosnet wrote:In this case, Iron Man, as published would have had a single power set as I don't see why Armor and Weapons Platform are exclusive of each other except to give him an extra die in his pool. Add to that his Fly is in the Weapons Platform (GRRR!) and it seems a bit...odd.

I don't see that so much as being related to the 1 dice per power set rule, as it is a matter of power set interactions through SFX and Limits.

Iron Man's power sets are built around the idea of shutting down and re-routing power to various systems for maximum effect at any given moment. That's somewhat easier to model in two distinct power sets (because you can group the powers and SFX as desired, rather than having individual SFX refer to a list of specific powers), as each power set can be given distinct SFX and Limits that only interact with one another if specifically stated.

As for Flight being in Weapons Platform... well, aren't the repulsors technically flight stabilisers with weapon capabilities?
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Re: Having 2 PowerSets means more dice?

Postby chaosnet » Mon May 07, 2012 3:24 pm

As for Flight being in Weapons Platform... well, aren't the repulsors technically flight stabilisers with weapon capabilities?


D'oh!

Right you are!
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Re: Having 2 PowerSets means more dice?

Postby Mouse » Mon May 07, 2012 3:36 pm

Cam wrote:It should be interesting to see the reaction to the different versions of datafiles coming up in Civil War.

Is there any chance that at some point you might post a version of a datefile for a character that appears in Civil War as well as the Basic Book before CW is released? I'm pretty eager to see the sorts of changes we can expect from Event to Event.
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Re: Having 2 PowerSets means more dice?

Postby MidnightBlue » Mon May 07, 2012 8:04 pm

Supplanter wrote:
MidnightBlue wrote:But anytime Spidey's player wants to use both power sets, he has to be able to narrate HOW he's doing so. That's a big part of the fun in my eyes.


You get that anyway, though, if you adopt a variant of "two traits from any set." (My latest thought, guided by Cam's cavils, is to make this work like Multipower by default: anyone who wants to take two traits in a single roll steps both down regardless if they're from one set or two.) You still narrate what you're doing, and the narration is still fun.

Jim



I guess all I'm getting at, is that for me, none of this matters.

If I'm the Watcher, I don't care if a person has 10 power sets or one...that player still has to be able to narrate to me and the table how he/she has an action that can use all of those dice. If the player can't do it well, as in he/she's just searching for ways to build-up the dice pool, then me and the rest of the group will call BS and that's that.

If I'm a player, I'm going to look at what I want to accomplish first and then see how I can go about doing that. If I can come up with a fun and entertaining way to get as many dice as possible, I'm going to try to do that too. However, if I want to do something and I can only get a few traits involved, that's not going to stop me from enjoying myself with the smaller dice pool.

So...I guess I'm trying to say that I can see where the perception of imbalance comes from, but it simply isn't a concern of mine.

:)


Cam wrote:You should be able to see that no one way exists to do any character objectively, and that our aim is to provide varied, fun, and interesting write-ups that afford certain players an appealing choice while others are happiest with others.

Cheers,
Cam


That's probably one of the things that I love the most about this system.

You can handle the same concept MANY different ways.

No one's "right," just different.

:)
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