In my session last night, one of my heroes Doc Fusion (a radiation controller type) and his allies squared off against a creature called Genetico (a recombinant dna beast) that also had radiation powers thanks to having some of Doc Fusion's DNA.
After a couple of rounds, Doc Fusion wanted to use his radiation control to dampen Genetico's radiation abilities, specifically the Radiant Aura (counterattack) that almost took out Doc's ally Adam.
Doc rolled and generated a D10 effect which Genetico was unable to overcome. Per Doc's narrative the D10 effect would negate Genetico's radiation abilities using Doc's radiation abilities. I ruled that any abilities from Genetico's Rad Monster that were below D10 would effectively be negated. Doc, being pretty sharp, spent a PP to make it persistent so that the creature's powers wouldnt flare up. With the rad powers gone, Adam (the brick) and Precision (superspy) made short work of the creature.
Now, my confusion is this: What TYPE of effect was Doc's action? Was he creating a Complication (for which others would gain a D10, but that didnt make sense to me), an Asset or what? I ruled it an ambiguous "Negation Effect", but this would mean that there was no way to overcome the effect (like you would a complication) since there was nothing specific to target (except of course Doc, but since he spent the PP he wouldnt necessarily need to maintain the effect).
This brought up the well known "Mutant Negation Devices". If these are treated as Complications, then how would they be overcome if the powersets are at D0 (i know there is no D0!)? Or is that the point?
If my villain, Nemesis Boy, has a power of Mutant Power Negation Aura at D10, what does this actually mean?
Mutant Power Negation Aura
*Superhuman Stamina D10
*Detect Mutants D8
*Negate Mutant Powers D10
SFX: Area Effect
SFX: Boost
One of my NPCs, Glide created a Resource of Mutant Negation Dart D8 (with his D10 Tech Mastery), so what would this do?
Any help would be great!
