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Rules Q&A Discussion

Mob Stress & Void

Mob Stress & Void

Postby Wishsong » Wed May 09, 2012 3:09 am

After reading rulebook, two questions have come up.

1. Do mobs take stress dice?

OM.115
A Mob with Team 3d8 would need the heroes to deal d10 or greater stress to it in order to reduce it to Team 2d8.

Let's say a hero attacks 3d8 mob with Area Attack SFX and inflict them d10, d8, d6 stress. The result is...

1) 2d8 mob + d8, d6 stress dice
2) 2d8 mob
3) 2d8 mob + d8 stress dice

Which is correct?


2. Void's Doom Pool.

BR 84.
"the Void does not take stress, but successful actions against it may reduce the doom pool."
(emphasis mine)

What does it mean? Does Void "immune" to lesser effect dice than his doom pool? Or successful actions step down Void's doom pool like Asset & Complication dice?

ex) Attack(d6 effect) to Void (3d10+2d12) : Does it reduce to 1d8+2d10+2d12? (or 4d10+1d12?)
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Re: Mob Stress & Void

Postby Supplanter » Wed May 09, 2012 6:01 am

1. By the text, your option 1 is correct. However, Watchers in my circle who have better things to do than track Mob stress in detail have adopted the "rollover method" to simplify things. The way rollover works in your example is

3D8 Mob gets hit for D10, D8, D6 stress:

i) D10 reduces mob to 2D8
ii) D8 puts D8 stress on one of the remaining Mob dice
iii) D6 steps THAT Mob die up past D8, stressing it out.
iv) "Mob" ends turn as 1D8.

I don't know if this counts as authorized erratum/clarification, but some of the Watchers I've played with are semi-officially or officially involved with development of the product, so it might be. :)

2. A successful action against the Doom Pool should remove the best die equal to or smaller than your effect die, and if you buy extra effect dice that goes for each die you bought. If your effect die is smaller than the smallest DP die, man - bummer! Step back the smallest die.


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Re: Mob Stress & Void

Postby Cam » Wed May 09, 2012 6:21 am

Technically, yes, a mob takes stress. There's no harm however in tracking it the way Jim's group tracks it.

Jim's answer to the Void question is also correct. If the doom pool is currently 4d12, nothing you do to it with stress is going to stick. Run, don't walk, to Emma Frost and/or the Hulk.

Cheers,
Cam
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Re: Mob Stress & Void

Postby Supplanter » Wed May 09, 2012 10:18 am

Rollover stress does on balance make mobs a little more perishable, I suspect, which needs to be considered.


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