by Cam » Fri May 11, 2012 6:29 am
by MidnightBlue » Fri May 11, 2012 7:07 am
by N01H3r3 » Fri May 11, 2012 8:29 am
MidnightBlue wrote:Just because a character has two power sets, or even ten for that matter, it doesn't mean that he/she is going to get cause to use them at the same time.
by Battlechimp » Fri May 11, 2012 9:09 am
MidnightBlue wrote:Like the scene distinction topics, I feel the need to ask, has One Power Set vs. Two Power Sets been a real problem in games played so far?
by MidnightBlue » Fri May 11, 2012 9:44 am
Battlechimp wrote:EDITED TO ADD: Basically, yes you are limited by the narrative and what you can justify. But that isn't a great tool to use to balance mechanical parts. Though in this case it's less about actual power balance and more about the appearance of that balance and what FEELS right. They always want to bring their A game if possible, and if they're bringing anything less it's because they CHOOSE to tie one hand behind their back because it's amusing or fun or the appropriate thing to do. So they're always going to angle to get the most dice unless they don't want to. It's the always angling I need to cut down on.
This group has cut their teeth on Feng Shui, 7th Sea, Exalted, Weapons Of The Gods... being gonzo creative is in our wheelhouse. What appears to be the limit of the narrative is NO limit at all. But it does slow things down as folks think too hard or the first idea is too far out there and they try again. And if all the players are equally creative and equally engaged in the narrative then 2 power set guy is still getting an extra die and that just feels unfair.
by Supplanter » Fri May 11, 2012 10:07 am
by MidnightBlue » Fri May 11, 2012 10:18 am
Supplanter wrote:We're just talking about ways to make it less of a chore sometimes.
by Battlechimp » Fri May 11, 2012 10:44 am
by Reinhardt75 » Fri May 11, 2012 7:32 pm
by Supplanter » Fri May 11, 2012 7:44 pm
I also don't know that this would be a "one more rule to learn" sort of tweak...