[Qualifier (I should make this a part of my signiture or something): Every player and Watcher should get what they want out of the game...official or houseruled, whatever it takes. It is never my intent to poo-poo another's idea, especially if it gives them something they want in the game.
My comments are just thoughts and questions on the subject and maybe a different outlook.]
Like the scene distinction topics, I feel the need to ask, has One Power Set vs. Two Power Sets been a real problem in games played so far?
Has there been such a difference between those characters with only one power set (with or without Multipower/Versatile) and those with multiple power sets to require errata or a rules change?
I'm just not seeing it from my reading and my admittedly limited play.
It seems like all of these topics are worrying about "Maximum Dice Pool Potential," but narration is going to decide when and if a player/Watcher can use all potentially available dice.
Just because a character has two power sets, or even ten for that matter, it doesn't mean that he/she is going to get cause to use them at the same time.
Besides, there are a number of factors besides number of power sets that will also determine higher max dice pool potential.
-I mean, what if you have a guy with only one power set, let's say Battle Armor, but this guy also has Tech Master D10. Whenever this guy uses a die of Battle Armor, he's probably also going to be adding his Tech Master specialty...but that can be D10, 2D8 or 3D6. That's a pretty variable dice pool with potentially four free dice from a power set and specialty.
-Compare that with a guy that has two power sets, but no applicable specialties when he uses them most of the time. That guy is only tossing these two free power set/specialty dice.
Again, the narrative is the great equalizer.
If I have a player character with 10 power sets, I'm going to be on him to really give me some GREAT narrative whenever he wants to start piling in the dice from those power sets.
As a player and Watcher I'm going to keep in mind that any dice pool building rules only allow for "free" dice when the narrative
okays it.The only guaranteed dice pool is your Affiliation die. Everything else is left to narrative.
That's why I just don't see this as a problem.
I think the RAW works well enough for me in this regard.
But I hope all others find what they are looking for too.