Hi all,
Spider-man and Shadowcat just trounced Hydro-man and Jigsaw! This was my first time as Watcher, and second time playing. Here's some things that came up.
First round: Spider-man swings down from a rooftop and smacks Hydro-man. He had a 3d10+d8+d4+pp. Hydro-man rolled D8(my mistake, should have been d4 Buddy)+3d8 others. Spider-man spent a plot point and got +2 result with a D10; D12+ Physical damage. My jaw dropped.
Jigsaw added a d10 menace to the Doom Pool.
Next up was Shadowcat. The player used Lockheed to create a D10 complication "Too Hot to Handle" on Jigsaw's gun, taking it out of play.
Jigsaw charged Spider-man with his fists. Spider-man used lots of dice and dodged by a huge margin.
(Seeing that I needed something to keep the game going more than 15 minutes, I used GM's privilige to take a die from the Doom Pool and had Hydro-Man come back with D6 Physical Stress.)
Hydro-man attacks, and does the big nothing. His die pool was pathetic compared to the hero's. Spider-man spends a PP and does d12 damage on a reaction.
Spider-man drops another huge die pool on Jigsaw. Jigsaw goes to sleep (and jail).
Shadowcat has Lockheed leave the scene for a PP. Then Shadowcat moved up and used her intangibility to disrupt Hydro-man's own intangibility. Another big die pool, and stepped up damage leaves HM on a trip to Sing-Sing.
Two rounds, and no damage to the heroes. And I even used too much power on then, bringing back HM.
So how do I make a better challenge?
Thorguild