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Rules Q&A Discussion

Assets and Complications

Re: Assets and Complications

Postby EldritchFire » Thu May 24, 2012 4:24 pm

konate wrote:Wouldn't these "pointy silver things" and "regular katana" weapons be classified as Assets, instead? Even the car, for that matter?

According to what was mentioned about getting access to vehicles, how would Moon Knight create a Moon Copter with it's Gatling guns? If he got a d8 asset/resource it would have d8 flight, durability, weapons, etc?


It would add a d8 to any roll that it makes sense it would help. It gets no power traits, it's just a stand-alone die. But since it has guns and can fly, any time the weapon comes into play—or flying would be handy—add a d8.

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Re: Assets and Complications

Postby N01H3r3 » Thu May 24, 2012 5:14 pm

konate wrote:Wouldn't these "pointy silver things" and "regular katana" weapons be classified as Assets, instead? Even the car, for that matter?

They could, or they could exist purely in the description of an action.

I imagine that buying them as a resource would signify strongly that those particular items belong to the character - in essence, you buy a resource, then it's something you've brought with you. You buy an asset, and chances are it's something you've picked up within the scene. Ben Grimm needs to go somewhere quickly, he can easily create a resource of "Fantasticar d8" out of his Vehicle Master speciality - it's something he logically has access to. If Captain America suddenly needs to chase after a group of Hydra Agents getting away in a truck, he could easily create a "commandeered motorcycle" asset then and there to help him.

Whatever works at the time.
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Re: Assets and Complications

Postby Newtsy » Fri May 25, 2012 6:15 am

N01H3r3 wrote:I imagine that buying them as a resource would signify strongly that those particular items belong to the character - in essence, you buy a resource, then it's something you've brought with you. You buy an asset, and chances are it's something you've picked up within the scene. Ben Grimm needs to go somewhere quickly, he can easily create a resource of "Fantasticar d8" out of his Vehicle Master speciality - it's something he logically has access to. If Captain America suddenly needs to chase after a group of Hydra Agents getting away in a truck, he could easily create a "commandeered motorcycle" asset then and there to help him.

Whatever works at the time.


Great clarification there, N01H3r3 ... at least for me. Thanks for sharing!

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Re: Assets and Complications

Postby Reinhardt75 » Sun May 27, 2012 4:16 pm

When exactly do you need to spend a PP for an asset? Is it only when you want it to last through the next scene?

When Ben Grimm spends an action and picks up the telephone pole, he creates an asset. Can he use it for just this scene without spending a pp in its creation?

And as far as Asset vs. Resource...Is the difference only that the Resource is equal to your specialty die -1 (d6 or d8 for master) and an asset is whatever effect die you can muster? Can you create an asset during a transition scene and spend a pp so it lasts to the next transition scene (like creating a resource).

So Ben, if he wanted, could pick up a telephone pole during a transition scene, possibly using his d12 die from strength as the effect die to create a Telephone pole d12 rather than use his specialty to create a resource at a d6?
-Reinhardt

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Re: Assets and Complications

Postby Supplanter » Sun May 27, 2012 5:10 pm

Reinhardt75 wrote:When exactly do you need to spend a PP for an asset? Is it only when you want it to last through the next scene?

When Ben Grimm spends an action and picks up the telephone pole, he creates an asset. Can he use it for just this scene without spending a pp in its creation?


Yes, exactly. Maybe the villain gets sick of the stupid telephone pole and targets it successfully, and it's gone. Maybe the action enters a narrow hallway where a telephone pole is just a crappy weapon, in which case it's also gone (as a useful asset). Otherwise, yeah. It lasts the rest of the scene.

Reinhardt75 wrote:And as far as Asset vs. Resource...Is the difference only that the Resource is equal to your specialty die -1 (d6 or d8 for master) and an asset is whatever effect die you can muster?


That, and you buy a resource with a Plot Point, either in transition or by activating a Watcher opportunity during an action scene. You earn an asset via a successful action (or reaction).

Reinhardt75 wrote:Can you create an asset during a transition scene and spend a pp so it lasts to the next transition scene (like creating a resource).


I'm not sure if the RAW explicitly allows creating assets during transition scenes. It seems reasonable to me, though - you roll against the Doom Pool for a narratively reasonable thing, and if it works it works. I'd actually feel a little cheap charging you a PP to keep it in existence until the next action scene; I mean, when else would you use it? :)

Reinhardt75 wrote:So Ben, if he wanted, could pick up a telephone pole during a transition scene, possibly using his d12 die from strength as the effect die to create a Telephone pole d12 rather than use his specialty to create a resource at a d6?


The telephone pole kind of doesn't even work well, fictionally, as a resource, but works really well as an asset or a stunt. Let's run it down:

* You can create resources one of two ways - spend a PP in transition, or spend a PP to activate a Watcher opportunity during an action scene. If you do the latter, BTW, the resource is stepped up +1, so its die-value is equal to your Specialty die. Cam wants us activating those Watcher opportunities, so he makes it worth our while. :)

Here's the thing: narratively, an opportunity-created resource is supposed to be a reveal: "I happen to have Marshall McLuhan right here!!!" Actual-play example: in our last Playgroup A session, my hero, the dismayingly wealthy Magnitude activated a Watcher opportunity to turn out to have THE FINEST PORTABLE CAPACITOR MONEY CAN BUY D8 in the trunk of his Jaguar. Very handy when Zzzaxxx is heading for a nursing home.

"At that point I show him the telephone pole I packed before the encounter" feels a little odd. :)

* As an asset, yes, you succeed at a roll and the telephone pole is worth your effect die for that roll. If it's your D12, yup: TELEPHONE POLL D12! Enjoy. That roll is probably against the doom pool. But I could also see you creating it after a successful reaction roll, using a PP to create an effect. The villain punches you and sends you flying, sure, but it doesn't hurt. You're the Thing! Plus, you flew back through this telephone pole, which should come in very handy for the rest of the fight.

* As a stunt. When you absolutely, positively, have to have a telephone pole right now, Stunt it. Spend a Plot Point, and say that your stunt is, "I break off a handy telephone pole and treat my opponent like a whiffle ball." Here are the tradeoffs of doing it as a stunt:

* It's immediate. It doesn't take up your action. You can hit someone with it on this turn. Yay, hitting!
* It's certain.You don't roll to create a stunt die. There's no prospect of failure - or at least no prospect of failure to break off the telephone poll. You said you did so you did.
* It costs you a PP. You may fail an asset roll, but you may also succeed; in particular, you may succeed without spending any PPs.
* It's transient. This is the biggie. That light pole is worth D8 this turn (maybe D10 if you bought a Watcher opportunity), but it's worth nothing next turn - unless you pay another plot point to repeat the stunt.

* But you can always cycle it. You could totally buy the light pole as a D8 stunt this turn, whack the villain with it, and then, on your next turn, take an action to "recreate" the light pole as an asset. You could even pay a PP on your first action roll to keep a second effect die, and declare that the second effect die is the light-pole-as-asset. The Watcher may well give the Doom Pool a reaction roll to prevent this. Probably, by the rules, she should. But if you win, for the cost of two PPs you got to hit the villain with the light pole now and you'll get to keep hitting the villain with the light pole after this. And as already pointed out: Yay, hitting! :D


Jim
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Re: Assets and Complications

Postby Newtsy » Sun May 27, 2012 6:41 pm

Supplanter... EXCELLENT walkthrough.. thank you very much for that!

~ N
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Re: Assets and Complications

Postby Reinhardt75 » Sun May 27, 2012 11:24 pm

Yes, thank you, that helps.

So basically, the benefit to a resource or a stunt is that you don't have to roll.

The benefit to an asset is there is not pp cost (unless keeping for an extra scene) and you have the potential for a higher die if you have larger dice in the pool you are rolling.
-Reinhardt

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