by Supplanter » Sat May 19, 2012 10:04 am
by EldritchFire » Sat May 19, 2012 10:22 am
by blaster219 » Sat May 19, 2012 10:30 am
by gforce1985 » Sat May 19, 2012 11:20 am
by Supplanter » Sat May 19, 2012 11:22 am
gforce1985 wrote:Setting up a situation where one opponent's attack hits one of his allies requires all of you to be in just the right place at just the right time, in other words, an opportunity.
by Cam » Sat May 19, 2012 2:16 pm
by Supplanter » Sat May 19, 2012 2:42 pm
Cam wrote:Nice compromise there between the "activate an opportunity to use ANY reaction effect die" and "only use reaction effect die to harm acting character."
If your opponent creates an opportunity, it might be nice to spend a PP (activating the opportunity) and allow yourself a secondary target with your effect die, rather than just spend PP to use the reaction effect die. This would line up nicely with the way push vs. stunt works.
by Grimmshade » Sat May 19, 2012 4:06 pm
blaster219 wrote:We've handled it in a slightly different way that doesn't really need any adjustment in the rules. You narrate it as the hero nimbly dodging out of the way and allow the shot to hit an enemy's ally. The difference is the "attacker" is the defending hero and the "defender" is the unintentional target who makes the reaction roll. The target's reaction roll beats the hero's action total, the shot hits the enemy's intended target. If the hero wins, the shot hits the unintended target.
by blaster219 » Sat May 19, 2012 4:17 pm
by Supplanter » Sat May 19, 2012 7:25 pm
blaster219 wrote:That's not quite what I was trying to explain. Let me try and de-mangle what I was trying to get at.