blaster219 wrote:You might consider it the "boring" option, but it does use the rules as is without modification or alteration. And if a situation can be handled by the rules already, why change them or introduce house rules?
Edit: That might have come off as more confrontational than originally intended.
No worries.

Needless to say I find my own gaming preferences well worth lengthy discussion! But in the Rules Q&A sub-forum I try to keep to a fairly narrow purpose. This includes setting up ground rules in the initial post to avoid wasting everyone's time. It doesn't always work, but that's the idea.
Now that I've gotten useful responses, though, I'm happy to open the thread up a little. I'm actually okay with using the boring option to handle some variations on "No, You Idiot." I think for that approach it's best if you do it as a two-effect attack in which both villains get to react. To the extent you succeed do physical stress on the Hapless Third Party (HTP) and mental or emotional stress on the shooter.
But that's not a complete solution, because of the thing people are always saying in this community about "the mechanics (should) follow the fiction." The boring option is the reverse of that: it's jamming the fiction into the shape of the mechanics.
In the trope, in the stories, the trickster hero faces two foes. The first foe attacks the trickster hero. This is a purposive
action on the part of the first foe, using his capacity for violence. The trickster hero
successfully reacts to the first foe, using her capacity for avoiding harm. She does this in a way that
the first foe's action redounds to the harm of the second foe, who is caught flat-footed and
unable to react. The harm to the second foe is an
effect of the trickster's
successful reaction to the first foe.
THAT IS THE FICTION*. It's obvious, I think, whether the
elements of the fiction map more neatly to the
elements of an action or reaction roll. The existing reaction-roll rules, with their brilliant counter-attack option+, get us so close to a perfect implementation of the "No, You Idiot!" trope
I can freaking taste it. I was just trying to get the rest of the way there.
Jim
* Obviously I used (and highlighted) some loaded language in the description. I maintain, though, that if you removed the highlights and posted that excerpt on TVTropes or Wikipedia people would find it a perfectly sensible explanation.
+ The traditional apology to user DarkDungeons.