Ok, lets see if I get this...
Assets
No PP expenditure.
Takes an action.
Roll vs. the doom pool.
Successful roll means effect die can now be used by you or an ally the asset is given to for a few rolls or perhaps to the scene's end. Spend a pp to last until after next scene.
Step up using a watcher opportunity if done just before or during.
Examples: Thing picks up a steel girder to smash the Hulk with. The Invisible Woman becomes transparent to assist with sneaking into a facility or sneak attacking someone. Colossus throws Wolverine in a “fastball special.”
Complications
No PP expenditure.
Takes an action.
Roll vs. your opponent.
Success means you now have an effect die that works against your opponent. It might keep them from certain actions. Each time another character rolls against them they get the complication die as a bonus. Step it past 12 to take them out with it.
Example: Spiderman webs his foe. Hawkeye shoots an arrow into the footing of the alien to knock him off the roof.
Resources
Takes a PP
No Action needed, takes place during transition scene or off of an opportunity.
Provide a resource bonus for the next scene to your or an ally equal to your specialty stepped down one die.
Example: Reed Richards makes a sonic gun to take down Carnage. Captain American pulls his Harley out of the garage.
Stunts
Takes a pp.
No Roll.
Without thought it gives a d6(push die), with cool narrative it gives d8, when also timed with an opponent's opportunity it gives d10. In any case it happens just with the next action you take.
Example: Black Widow runs up the wall, dropping behind her opponent and kicking him in the back of the head.
